You know people love your idea, personally I can't wait for Tripwire to add it.
No. This perk would never be included without sharpshooter getting seriously butchered, not to mention it basically IS sharpshooter just with pistols. Other classes do crowd control much better that this could and the increased zed time chance is a bit silly too. It would look fine from the pistoleers point of view, but for all the other players it would most likely get annoying having it go off every 30 seconds.
Switching between single and dual guns is the only use-full thing this would have that sharpshooter wont and even then you might as well just give the sharpshooter that ability instead, saves making a whole new perk.
No, i disagree. the perk said nothing about headshots. It just sounds like it is because it mentions ZED advantages. the sharpshooter would NOT be butchered.
Can someone clarify, does this perk not get affected by the screen shaking when sirens scream and when being hit...almost like "levelheadedness"?
Just throwing this out here, but how about incorporating the Gunslinger perk into the Berserker and allowing that class to use a pistol in one hand and a melee weapon in the other? I don't see the need for, nor the appeal of, a standalone Gunslinger, and the 'zerker is in bad shape right now. Two birds with one stone?
That's not very 'berserky' though. I do not think this band-aid would be a successful and/or permanent fix.
Let's see a 25-50-75-100 kill attack/speed/rage/chuck norris bonus depending on the perk level, not guns. D:
Eh.
It' something new, which is nice.
However, it is very similar to one of my much loved perks, SS.
I'm still not sure how I feel about it.
I guess I'm on both sides of the fence.
Well, if you play SS with only handguns, then you are essentially playing a "Gunslinger".
If this perk gets implemented, it means SS will lose its handgun bonuses (reload, extra damage, discount) and those abilities will be inherited by the gunslinger. So the SS will be closer to what the word means: a marksman, or, if you prefer, a sniper.
or, you make it a seperate perk, and add it's own weapons.
9mm and HC stay w/ SS
this one gets SigP228 as tier 1, FN Five-seveN as tier 2, and the revolver earlier mentioned as tier 3.
Why add more, reduntant weapons if the perk can be balanced by moving current weaponry? Not only is it easier to do code-wise, but it actually balances the SS (or at least helps to do so).
Adding new weapons is at the same time extra work and a step back considering what has been though in this thread.