This is a game mode inspired by Garry's mod Zombie Survival gametype.
Note that this is an early BETA mod, it contains a few flaws and problems and may need to be balanced!
Description
Download links
Installation
Video
There is quite a lot into the mod so I might have forgotten to mention something here.
Note that this is an early BETA mod, it contains a few flaws and problems and may need to be balanced!
Description
Basically, it is a PvP game type where the objective is to stay as human as long as possible. As humans die they join the zombie team and try to kill the rest of the humans. There are (by default) 6 waves that you have to survive, and the waves are progressed by time and not by how many zombies remain.
At start of game before first wave, the initial zombies are being picked for zombie team by the players closest to zombie spawnpoints (random zed spawn volumes get picked as spawnpoints for the map).
Also while at pre-game time, you can pick your initial weapon loadout (you are however limited by specific amount of weapons/items/traits you can select to start with).
The stock "Trader pods" in maps are NOT usable in this game mode, but instead you have to select "Trader pod" as initial weapon loadout, it is a small deployable trader pod which you can re-pack up at any time to move it around with you.
The gameplay revolves around building barricades to prevent zombies from getting close to you by using the physics props in levels, also remember to get the nailgun (from initial loadout or store) in order to nail them in place. Zombies can destroy the physics props by attacking them, you can use the Welder to repair the nailed down props.
You can pick up physics props by looking at it and press Use key (E). While carrying physics prop you can freeze it in place by pressing Sprint key, and hold down Alt fire to rotate it around with your mouse.
In order to walk through physics props you have to hold down Sprint key to enter phase mode.
As a zombie, if you manage to kill 4 humans, you will redeem back as a human (you'll start with speed traits and dual 9mm's and knife). It is your only way of turning back into a human again after becoming a zombie.
At end of the wave, the zombie that has dealt most damage (both humans and barricades) will be elected to become a boss zombie at beginning of next wave (at 10 seconds remaining mark).
In your HUD you will see a skull meter at bottom of screen, that meter will show the danger level in the area you are standing at, the higher the needle goes, the more zombies/powerful zombies are nearby. Also it is worth mentioning the zombies will receive damage resistance the higher the thread level is (up to 33 %).
As a human you earn dosh for:
- Killing zeds.
- Repairing barricades with welder.
- Taking no damage for a minute.
- Healing other humans.
- Other humans buying goods from your trader pod (5 % commission for each purchase they make).
The mod comes with a built-in bot support (although they are not that good).
At start of game before first wave, the initial zombies are being picked for zombie team by the players closest to zombie spawnpoints (random zed spawn volumes get picked as spawnpoints for the map).
Also while at pre-game time, you can pick your initial weapon loadout (you are however limited by specific amount of weapons/items/traits you can select to start with).
The stock "Trader pods" in maps are NOT usable in this game mode, but instead you have to select "Trader pod" as initial weapon loadout, it is a small deployable trader pod which you can re-pack up at any time to move it around with you.
The gameplay revolves around building barricades to prevent zombies from getting close to you by using the physics props in levels, also remember to get the nailgun (from initial loadout or store) in order to nail them in place. Zombies can destroy the physics props by attacking them, you can use the Welder to repair the nailed down props.
You can pick up physics props by looking at it and press Use key (E). While carrying physics prop you can freeze it in place by pressing Sprint key, and hold down Alt fire to rotate it around with your mouse.
In order to walk through physics props you have to hold down Sprint key to enter phase mode.
As a zombie, if you manage to kill 4 humans, you will redeem back as a human (you'll start with speed traits and dual 9mm's and knife). It is your only way of turning back into a human again after becoming a zombie.
At end of the wave, the zombie that has dealt most damage (both humans and barricades) will be elected to become a boss zombie at beginning of next wave (at 10 seconds remaining mark).
In your HUD you will see a skull meter at bottom of screen, that meter will show the danger level in the area you are standing at, the higher the needle goes, the more zombies/powerful zombies are nearby. Also it is worth mentioning the zombies will receive damage resistance the higher the thread level is (up to 33 %).
As a human you earn dosh for:
- Killing zeds.
- Repairing barricades with welder.
- Taking no damage for a minute.
- Healing other humans.
- Other humans buying goods from your trader pod (5 % commission for each purchase they make).
The mod comes with a built-in bot support (although they are not that good).
Download links
Installation
- Unpack all the files to <Root folder>/KillingFloor2/KFGame/BrewedPC/ folder with the rest of game packages (except for the KFVSGame.ini which goes to config folder).
- Launch the game mode either:
Solo: - Bring down console with tilde key and type in command Open KF-BioticsLab?Game=ZombieVS.VSGame
Server: - Launch server with URL option ?Game=ZombieVS.VSGame
- Launch the game mode either:
Solo: - Bring down console with tilde key and type in command Open KF-BioticsLab?Game=ZombieVS.VSGame
Server: - Launch server with URL option ?Game=ZombieVS.VSGame
Video
There is quite a lot into the mod so I might have forgotten to mention something here.
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