[SM said:TOPSGT;n2316680]Any fix for the reaper error esp- for the current update?
[SM said:TOPSGT;n2316827]Yes the compile doesn't like refs. to the grimm reaper ie. "local Grim_Reaper R" and others. Mostly in the HardModeBossS.
\HBCampWatch.uc(49) : Error, Unrecognized type 'Grim_Reaper'
\HBServer.uc(1579) : Error, Unrecognized type 'Grim_Reaper'
going down his road requires these and many more refs to the reaper to be removed but there must be a code fix to allow the reaper to remain'
ModPackages=ServerExt
ModPackages=ServerExtMut
ModPackages=SlotMachines
ModPackages=SlotMachinesMut
ModPackages=HardModeBoss
ModPackages=HardModeBossS
duk6046;n2317054 said:Thanks to update, but SlotMachinesMut is compile error occurred. i did not any change src
[0022.25] C:\Steam\steamapps\common\killingfloor2\Developmen t\Src\SlotMachinesMut\Classes\ExtWebApp.uc(115) : Error, Type mismatch in Call to 'InitWebAdmin', parameter 1
simulated function SetBossCamera( KFInterface_MonsterBoss Boss )
{
// If our view target has been obliterated, the camera will default to view the player controller.
// So, put the player controller where the view target was.
if( Boss != none && Boss.GetMonsterPawn().HitFxInfo.bObliterated )
{
SetLocation( Boss.GetMonsterPawn().Location );
}
if( Role == ROLE_Authority && !IsLocalPlayerController() )
{
PlayerCamera.CameraStyle = 'None';
}
}
local array<SequenceObject> AllWaveEndEvents;
local array<int> OutputLinksToActivate;
local KFSeqEvent_WaveEnd WaveEndEvt;
local Sequence GameSeq;
// Get the gameplay sequence.
GameSeq = WorldInfo.GetGameSequence();
if( GameSeq != none )
{
GameSeq.FindSeqObjectsByClass( class'KFSeqEvent_WaveEnd', TRUE, AllWaveEndEvents );
for( i = 0; i < AllWaveEndEvents.Length; ++i )
{
WaveEndEvt = KFSeqEvent_WaveEnd( AllWaveEndEvents );
if( WaveEndEvt != None )
{
WaveEndEvt.Reset();
WaveEndEvt.SetWaveNum( GRI.WaveNum, GRI.WaveMax );
if( GRI.IsBossWave() && WaveEndEvt.OutputLinks.Length > 1 )
{
OutputLinksToActivate.AddItem( 1 );
}
else
{
OutputLinksToActivate.AddItem( 0 );
}
WaveEndEvt.CheckActivate( self, self,, OutputLinksToActivate );
}
}
}