Wilson, if i am not mistaken, RO has only been patched twice since its retail release (two patches that added a few things i think..)- which was March this year, so in five months, 2 patches. Good work for a small team, but the patch size and bugfixes have not been too impressive. Don't get me wrong, thank you for the bugfixes and not charging us, but i don't see how far out of the ordinary this is.
Firstly - we never said it is "out of the ordinary". This is how we believe it SHOULD be. We just can't resist a dig at all those who charge for their updates, those big companies with big budgets who still don't fix stuff
So, lets see. We're currently patched up to 1016. That is 16 releases of "things". Some of those aren't even visible to everyone, some are server-side fixes only. Some ended up being batched together to push out.
1. Spent the first couple of weeks fixing the initial bugs that surfaced, finding fixes and work-arounds for everyone; worked with Zonelabs and AOL amongst others to fix strange things happening
2. One released patch - Fixed bugs related to memory leak, recoil issues and some users missing motion blur
3. Released patch for the Servers, including Linux servers to cure stability issues
4. Released the full SDK
5. Fixed issues with Zonealarm (and chased Zonelabs around till they produced a proper fix), releasing temporary fix (and for other firewall issues)
6. Next update/patch - Added two new weapons, French and German language, added in stuff for modders, stopped nades killing tanks, changed BA64 physics, complete optimisation of the art to reduce load times, worked on armour/penetration as requested, fixed bugs with the sniper scopes, blank firing guns, plus a whole bunch of other fixes
7. Released new Steam file system for RO, to improve load times.
8. Latest update - new map, smoke grenades, changes to tank reloading, changes to victory conditions, fixed VOIP bugs, bouncing off prone players, telefragging etc.
Now, we aren't saying that is "a lot" per se - but it is not too shabby for a small team, that is purely self-funded. It amounts to 8 separate "released patch things". That is one about every 2-3 weeks since release. Now, some are big, some aren't. They all require work, they all require testing - all chews up time.
Ok... rant has been deleted: John says I shouldn't post responses at past midnight, when I've been working 15 hours - I'm not supposed to rant at the forums
The summary is that we have free patches/content planned through the end of 2007 and fully expect to go on doing the same well beyond that. We don't charge for bug fixes and patches because we don't believe people should. If people get to charging for major expansion packs or episodic content, then they should obviously be well worth the money and NOT divide the communities - but that is a whole other discussion about "reasonable pricing for games and add-ons" that we won't indulge in here