Rather than pull out my e-penis to qualify my comments (Ancient history for many, but I'd hold my past accomplishments and tangible skills in NRA sanctioned competition events against any civilian here), I'll explain my points and leave the discussion alone.
My points are thus:
Yes. Even if one has a perfect sight picture, that picture will flucuate around the bulls-eye (somewhat) beyond the control of the user. ROOST handles this very well, imo. Unrested, one's sight picture is on target breifly, then it begins to waver. Rested/prone it is steadier. Imo, this is done very well and does not unneccessarily interfere with the player's ability to control his game model. From the GameCon video (
[URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL]http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB[/URL][/URL][/URL][/URL][/URL][/URL][/URL][/URL][/URL]), it would appear the RO:HOS attempts to compliment this system.
Yes. One can lift one's head up from the stock slightly and look around. But then one should lose their sight picture. Even though I shoot with both eyes open, I can't concentrate on my target, my surroundings
and my sights simultaneously. In game one already gets the added bonus of actually being able to do both. From what I can discern, your definition of free aim is pretty much already modeled in game. When running, your weapon is more or less across your chest and moves as you run. When walking its pointed in the general direction of your travel and moves as you walk. Standing at rest your gun is in a low ready position. When you choose iron sight mode, the weapon is brought to your cheek and shooting where your sights are focused. When you walk in iron sight mode, the front and rear sights waver. And
unlike real life, in all modes you are able to have full focus in both your weapon
and your surroundings (and not fall down tripping over things). If you want to look around, you lower your weapon some. It appears to me that RO:HoS does the job of mimmicking real life application fairly well. What else is there to add?
[URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL="http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB"][URL]http://www.bing.com/videos/watch/video/heroes-of-stalingrad-gc2009-pt-1/9F93EC540B47A91BBBFB9F93EC540B47A91BBBFB[/URL][/URL][/URL][/URL][/URL][/URL][/URL][/URL][/URL]
As no one has yet to define what their idea of "free aim" is, my assumption is that you want to be able to raise your head above, to the side of, or below your weapon, maintain you sight picture, shoot, and hit the target with some degree of regularity. Otherwise, why not just lower your weapon out of iron sight mode? Look around and raise them back? The only difference I see between what is already implemented and what you are requesting it the ablilty to hit your target accurately while gazing around? Fanatsy imo.
If you are asking for front sights to move indepedently of the rear sights
all the time, then I have to respectfully disagree with that concept in game. Playing Arma took only a few minutes before it made me sea-sick with its wavering sights. Irl, while I may not be able to completely control when my sight picture crosses the bullseye (the wavering RO does so well), I
am able to control my sight picture unconciously through my motor skills. When I swing a weapon through a range of motion (and if you don't move your weapon, head, neck, shoulders and torso in unison....I just don't know what to say. I'm speechless and find it hard to believe that someone would teach that technique. But then I'm old and things change), I am able to control my sight picture.
The last thing I find enjoyable in a game simulation is the computer over-controling my motor skills and/or making assumptions about my ability to do so. The first lesson in marksmanship is the proper method of acquiring a good sight picture. Hold and mount your weapon properly and you will have the same sight picture each and every time (at least that is the goal). If nothing else, that will come through with repetition at the range or presumably on the battle field.
Yes, we can do a lot of things, irl. But just because we can, should we? Is it necessary to model in everything? Even bad technique? Why not vomiting? Where are my legs? I think what they have done well in modeling is what should be done. Though I don't necessarily agree with the breathing control, its not over bearing (like so many games) and for the mainstream I imagine it appears to be the "real" thing to do.
Lots of rhetorical questions. No need to respond.
I have faith that TWI will meet a happy medium that will satisfy most.
Floyd - out