As suggested here. Somehow it was decided that I be responsible for initiating this, because I happened to be at the wrong place at the wrong time. I claim no exclusive ownership of what I post below and if this gets stickied I'll consent to any mod edit made in good faith (e.g., no replacing everything with "HI I'M VAE I LOVE HUSK COCK" or something).
There've been a lot of things suggested for KF. Here's a list of some things you'll learn to avoid suggesting after reading this forum for a while.
1. Your favourite weapon
Your favourite weapon sucks. Please, just no.
To be less of an arse about it: Killing Floor's weaponry has been very carefully selected and tweaked over the years so that each and every weapon has its own clearly distinct set of advantages, disadvantages, and unique strategies within the context of the game. This is years of development since the old days of the KF mod, and chances are if you've only had the game for a few months you will not be treading any new ground with your suggestion.
If you don't see a certain combination of weapon features in any weapon in KF that exists in a real-life modern infantry weapon, presume that it had been actively tried and rejected, or what makes it distinct is impossible to model in the UT2k4 engine.
1a. Your favourite twenty weapons
Now not all weapon suggestions are awful, but we've all seen way too many suggestion posts in a manner of "Hay, plz add these guns" followed by a huge list of random company names and model numbers.
There should be a reason beyond "It'd be cool to have". Most of the time these sorts of posts come up there isn't even any reason at all - just the list, as though going through all the trouble of modelling, scripting, recording, animating and testing a whole bunch of new weapons with similar or identical functions to other ones is self-evidently worthwhile.
It's not.
2. Female player characters
I honestly don't know why this is, but both the forums and the mods are mysteriously hostile to this suggestion - it's resulted in almost as many locked threads as complaints about the October 2010 M14/SCAR nerf. My speculation is that the suggestion tends to bring out all sorts of bad vibes simply because everyone's coming into it with a lot of baggage from years of seeing sexist bullcrap in other gaming communities. KF's is pretty mellow (even compared to itself from a year or so ago, from what I can tell from an old thread I found on this issue) but the suggestion rarely makes it on without a few things bursting into flame.
(Anyway, as a quick fix since this'll apparently never happen, DJ Scully's secondary sexual characteristics tend to get concealed under all the stuff he wears, and the slightly too clean-shaven Trooper Jenkins looks kinda femmy if you turn down character detail.)
3. Stuff to make the game easier
KF runs on an older engine and is developed by a smaller company and is one of the less expensive modern FPSes on the market. This means that compared to Big Gaming-produced FPSes it tends to attract two kinds of people: the oldschool super-l33t types who've probably attempted at least one serious Doom Nightmare-mode speedrun in their lives, and the older more casual players who come in with little sense of being entitled to win even against a computer opponent. Neither type feels comfortable being coddled, and frankly we're not only insulted but kinda creeped out when people make suggestions that betray a deep-seated sense of expecting to be allowed to win just because they paid for the experience. So please... learn to get better and play on "beginner" more often even just to train your headshot skills and familiarize yourself with the stock maps.
4. Fancy pantsy druggie crap for the medic
The medic tanks and rescues people and heals them. The medic is not a priestly magic man who blesses the war party and gives them wondrous visions of the enemy or whatever. The medic's job is to save your life.
Really, this goes to a lot of stuff beyond weird arbitrary buff suggestions for the medic. One of the most salient strengths of KF's gameplay is that its core rules are very non-gimmicky: you have a bunch of guns, you're thrown into a cage with some zombies, kill them and try not to die. The rest is technique and situational awareness and strategic time/resource management, not fancy gadgetry and overcomplicated artificial approaches to achieve the same old ends. Think baseball more than fly fishing.
As a rule of thumb, the elaborateness of your suggestion is inversely proportional to the chances of it being seriously considered by anyone else... or another way to think of it: if you can't articulate your suggestion without making lots of sweeping and complicated changes, it's because you're having trouble justifying its incorporation into KF.
5. Any suggestion, however reasonable, if you make it like the world owes it to you
You don't have all the solutions. Neither do TWI, nor the more experienced players or forumites, nor anyone else who does or might post on this forum. We've all got something worthwhile to contribute, however small or big. But sometimes people think what good they have to contribute isn't enough, or don't know what it is, and instead bring up a huge amount of other stuff that is really more geared towards filling their own egoes than making the game better. It's guys like that that get hurt the most, lash out at people the most, when others respond to the suggestion they worked so hard on with a big fat no. Step back every so often and check, and if you're being one of those guys tone it down a bit, and remember that everyone's got an asshole and they all stink.
There've been a lot of things suggested for KF. Here's a list of some things you'll learn to avoid suggesting after reading this forum for a while.
1. Your favourite weapon
Your favourite weapon sucks. Please, just no.
To be less of an arse about it: Killing Floor's weaponry has been very carefully selected and tweaked over the years so that each and every weapon has its own clearly distinct set of advantages, disadvantages, and unique strategies within the context of the game. This is years of development since the old days of the KF mod, and chances are if you've only had the game for a few months you will not be treading any new ground with your suggestion.
If you don't see a certain combination of weapon features in any weapon in KF that exists in a real-life modern infantry weapon, presume that it had been actively tried and rejected, or what makes it distinct is impossible to model in the UT2k4 engine.
1a. Your favourite twenty weapons
Now not all weapon suggestions are awful, but we've all seen way too many suggestion posts in a manner of "Hay, plz add these guns" followed by a huge list of random company names and model numbers.
There should be a reason beyond "It'd be cool to have". Most of the time these sorts of posts come up there isn't even any reason at all - just the list, as though going through all the trouble of modelling, scripting, recording, animating and testing a whole bunch of new weapons with similar or identical functions to other ones is self-evidently worthwhile.
It's not.
2. Female player characters
I honestly don't know why this is, but both the forums and the mods are mysteriously hostile to this suggestion - it's resulted in almost as many locked threads as complaints about the October 2010 M14/SCAR nerf. My speculation is that the suggestion tends to bring out all sorts of bad vibes simply because everyone's coming into it with a lot of baggage from years of seeing sexist bullcrap in other gaming communities. KF's is pretty mellow (even compared to itself from a year or so ago, from what I can tell from an old thread I found on this issue) but the suggestion rarely makes it on without a few things bursting into flame.
(Anyway, as a quick fix since this'll apparently never happen, DJ Scully's secondary sexual characteristics tend to get concealed under all the stuff he wears, and the slightly too clean-shaven Trooper Jenkins looks kinda femmy if you turn down character detail.)
3. Stuff to make the game easier
KF runs on an older engine and is developed by a smaller company and is one of the less expensive modern FPSes on the market. This means that compared to Big Gaming-produced FPSes it tends to attract two kinds of people: the oldschool super-l33t types who've probably attempted at least one serious Doom Nightmare-mode speedrun in their lives, and the older more casual players who come in with little sense of being entitled to win even against a computer opponent. Neither type feels comfortable being coddled, and frankly we're not only insulted but kinda creeped out when people make suggestions that betray a deep-seated sense of expecting to be allowed to win just because they paid for the experience. So please... learn to get better and play on "beginner" more often even just to train your headshot skills and familiarize yourself with the stock maps.
4. Fancy pantsy druggie crap for the medic
The medic tanks and rescues people and heals them. The medic is not a priestly magic man who blesses the war party and gives them wondrous visions of the enemy or whatever. The medic's job is to save your life.
Really, this goes to a lot of stuff beyond weird arbitrary buff suggestions for the medic. One of the most salient strengths of KF's gameplay is that its core rules are very non-gimmicky: you have a bunch of guns, you're thrown into a cage with some zombies, kill them and try not to die. The rest is technique and situational awareness and strategic time/resource management, not fancy gadgetry and overcomplicated artificial approaches to achieve the same old ends. Think baseball more than fly fishing.
As a rule of thumb, the elaborateness of your suggestion is inversely proportional to the chances of it being seriously considered by anyone else... or another way to think of it: if you can't articulate your suggestion without making lots of sweeping and complicated changes, it's because you're having trouble justifying its incorporation into KF.
5. Any suggestion, however reasonable, if you make it like the world owes it to you
You don't have all the solutions. Neither do TWI, nor the more experienced players or forumites, nor anyone else who does or might post on this forum. We've all got something worthwhile to contribute, however small or big. But sometimes people think what good they have to contribute isn't enough, or don't know what it is, and instead bring up a huge amount of other stuff that is really more geared towards filling their own egoes than making the game better. It's guys like that that get hurt the most, lash out at people the most, when others respond to the suggestion they worked so hard on with a big fat no. Step back every so often and check, and if you're being one of those guys tone it down a bit, and remember that everyone's got an asshole and they all stink.
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