Feature List:
Suppression and Morale
- Increased sway, recoil, and other stats when suppressed
- Increased aim-snapping making returning accurate fire more difficult
- Louder bullet whip/whizz (As proposed by Nezzer)
- Morale system will be based on proximity to squadmates and teamleaders
- Low morale will produce, with longer duration, the following effects on players;
- Flinching (bullets passing by you cause you to flinch more)
- Shakiness (Increased sway, and recoil)
- Tunnel Vision (FOV/Zooming reduced and Depth of Field causing the sides to blur out)
- Desperation (Double vision and color desaturation)
these are fine
Weapon Systems
- No ranking bonuses, everyone wields the same weapon
Not every one is the same with their weapons as every one else, and not all weapons are the same.
- Increased recoil and sway when weapon is not rested
- Fatigue will impact sway and recoil more
Resonable
I do not understand why this is of any real impotence for so many, in real life I do not think their going to march up to ~200 meters of the enemy and then randomly half of the platoon will bring out bayonets...
Code:
- Zooming will be decreased, but some zooming will be present to simulate focusing.
this is stupid, yep lets make every one near sighted for realism...
- Weapon lag will be increased (time it takes for the iron sights to line up)
- Weapon lag will be added when moving between crouch and standing (as proposed by Proud_God)
- Bringing up sights will take longer and will be off center
No real issues, Though I wonder if TWI has modeled the times it takes off the ability's of trained soldiers while not in combat, over the the ability's of thoughs in combat. When not in combat (I.e. training) one dose not have to worry about getting shot at, so aiming should be easier, and you can take as much time, not to mention less pressure on you.
- Weapon load-outs will be balanced with an emphasis on rifles
- A new Elite Assault class will be created that will feature just 1 MKB/AVT for each side
Well historically each platoon was given 4-5 SMGs and 4 LMGs (Germans gave SMGs to all squad leaders and platoon commanders, the Russians just squad leaders, platoon commanders had a pistol... Both sides had a single LMG per squad unless your a German panzer-grenadier squad which had two). A few assault and semi auto class's (like two each) would be ok.
- General movement speed will be decreased
Why? Though FYI sprinting is about 5m/s (18kph), this is based of the fact that it takes 15 seconds to cover 75m, which is also the max sprint time. Though "walking" the same distance only takes 25 seconds (3m/s or 10.8kph).
- Reloading will take longer
- Melee will be less lethal, rifle butts will take several hits to kill
- Random weapon jamming requiring a reload to fix
No problems here.
Health System
- Bandaging yourself will be more lengthy and less efficient
- Teammates can bandage you at a faster and more efficient rate
- Wounds may re-open if a lot of force is exherted
- A Medic class will be added that will produce the most efficient bandaging
- A shot to the arm may drop your weapon
- Arm wound will adversely affect recoil and sway, as well as reload times and sighting
- Leg wound will either reduce stamina drastically or limit the player to prone or crouch
- Getting hit at all will cause a substantial jerk or other effect
- Being wounded will lower morale, causing suppression to effectively be more ponounced
Some of these can be good, but others may not be as good as they seem, It was more irritating to have your weapon shout out of hand in RO1 than anything good, particularly how often it happened.
Though the medic class is in of it self is a controversial class. Both sides at company level did have a medical person available per platoon, though their not quite combat medics (often only armed with just a pistol...).
Cover System
- Ability to get into cover from Prone
- Different animation for engaging from corners (exposing yourself less)
- Ability to go crouch when dug into a corner. (As proposed by Trips)
- Lowered posture to ensure completely hidden from cover
- Prone will have a peak feature with appropriate animation
no real issues
Squad and Teamwork
- Suppressing an enemy will award points
- Killing a suppressed enemy will award both the killer and the suppresser additional points
- Following orders given by a superior will award points
- Infantrymen will have a new animation where they point at a target (As proposed by Ritter)
- Team leaders will have compasses
again no real issues.