@fireship4
Most of your ideas are map side. And having people spawn together based on their platoon would be interesting but it would require some fair amount of coding. As to the MG teams, it's not a bad idea, since actually, if an MG is by himself, he will not have high morale, so maybe people will naturally stick together. I would need to give some kind of incentive to stick together with the MG, not a penalty.
@Golf33, EvilKiwi436
Thanks for the offer, I wouldn't worry too much about the effects being too harsh. I've played Brothers in Arms and RO1 so I know when it's too much. I'm definitely looking to keep some of the lethality but it definitely needs to be reduced.
@MikkOwl
Thanks for the input. If I were to implement weapon jamming, it will be a simple random jam that you would need to just reload again to fix. This is really a small addition I plan on adding, so I would rather not spend so much time on it, considering it's going to already take a lot of testing to make sure it's playable.
@Proud_God, KAIZER SOSA, Nezzer, 6S.Maraz
Regarding this debate, I will say that I'm definitely interested in adding weapon jamming. However, I do agree with Kaizer Sosa that it might not be very enjoyable to some people, and because of that I need to make sure to tone it done where it's not impacting gameplay too much. I love the idea that I can balance weapons a bit more so that bolt actions are a bit more reliable, thus making the disparity in effectiveness less pronounced.
@Jorg Biermann
I kinda like that idea, I don't get why we have to call them "Elite". I do agree with your assessment that leaders need the MP40. So maybe I can expand the Semi-Auto a bit more since squad leaders wouldn't be able to use it, maybe give 3 or 4 as the standard per side. I also like the idea of leveling off all weapons so that bolts are just a bit more level.