This is another thread about a popular object fear of death.
Fear of death as the word sais makes you not want to die, the stronger that fear the more realistic you'll start to game. Because you don't want to die.
The best fear of death would afcourse be really getting killed when you die ingame afcourse this is not something most people want. But making death a less pleasurefull and punishing encounter can make people more wanting to try and stay alive and say secure an area before entering and other more realistic methods of gameplay.
There are 3 common methods suggested that will give an increased fear of death. All got their problems, and if something would be implented ingame it most definately should be a server option because it can bring a big change to the experience that the game brings. In a good way for some bad way for others and these opinions should be respected.
Method 1, commonly suggested:
Score, in one way or another inflicting a score disadvantage by dying.
Making people wanting to get a nice score more reluctant to die.
- Disadvantage, alot of people don't care about score whatsoever, especially in more competetive gameplay where people care about a teams reinforcement.
Method 2, commonly suggested:
Respawn, by reducing respawns connected to deaths or making it low from the start will make people reluctant to die.
-Disadvantage, although the longer the respawn gets the more people don't want to die, the more people want to play some other game or another server. People don't like to wait because the tedious part in it. Beside that in some games that only have 1 life (and about 10 minute round lenght) it doesn't change the way how the game is played much. (Mohaa, Cod, CS etc).
Method 3, commonly suggested:
Effects, Because you can't get fear of death let the system give it to you, things like blurring jerked movements and other things when say closer to an enemy or when bullets are raining over you. Force players to act as if they have some sort of fear of death.
-Disadvantage, players will loose some controll of their character, which can result is lots of hatred.
All 3 common options got problems, maybe a mix of the 3 would be nicest, plz gimme your opinions. I doubt we'll see anything like this ever added unless there is a system that beside being able to be turned off is loved by a majority of community aswell.
I'm interested in people their ideas of what could possibly fix it, when someone implies an idea don't try to stay reasonable and don't flame the person and just show what you think are disadvanatages to the system.
Fear of death as the word sais makes you not want to die, the stronger that fear the more realistic you'll start to game. Because you don't want to die.
The best fear of death would afcourse be really getting killed when you die ingame afcourse this is not something most people want. But making death a less pleasurefull and punishing encounter can make people more wanting to try and stay alive and say secure an area before entering and other more realistic methods of gameplay.
There are 3 common methods suggested that will give an increased fear of death. All got their problems, and if something would be implented ingame it most definately should be a server option because it can bring a big change to the experience that the game brings. In a good way for some bad way for others and these opinions should be respected.
Method 1, commonly suggested:
Score, in one way or another inflicting a score disadvantage by dying.
Making people wanting to get a nice score more reluctant to die.
- Disadvantage, alot of people don't care about score whatsoever, especially in more competetive gameplay where people care about a teams reinforcement.
Method 2, commonly suggested:
Respawn, by reducing respawns connected to deaths or making it low from the start will make people reluctant to die.
-Disadvantage, although the longer the respawn gets the more people don't want to die, the more people want to play some other game or another server. People don't like to wait because the tedious part in it. Beside that in some games that only have 1 life (and about 10 minute round lenght) it doesn't change the way how the game is played much. (Mohaa, Cod, CS etc).
Method 3, commonly suggested:
Effects, Because you can't get fear of death let the system give it to you, things like blurring jerked movements and other things when say closer to an enemy or when bullets are raining over you. Force players to act as if they have some sort of fear of death.
-Disadvantage, players will loose some controll of their character, which can result is lots of hatred.
All 3 common options got problems, maybe a mix of the 3 would be nicest, plz gimme your opinions. I doubt we'll see anything like this ever added unless there is a system that beside being able to be turned off is loved by a majority of community aswell.
I'm interested in people their ideas of what could possibly fix it, when someone implies an idea don't try to stay reasonable and don't flame the person and just show what you think are disadvanatages to the system.