Actually I've done it by making the doors ordinary KFDoorMovers with same tag as my elevator, and am pretty happy with how that works.
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I want to do my elevator the same as this (door in front of the lift at both ends). It appears the elevators have been disabled in the latest version of Filthscross, so I can't refer to that. What I have is a lift shaff and the elevator inside the shaft is a KFDoorMover, and stops only at top and bottom. With a use trigger at top and bottom, it actually works quite well. Zombies don't use them but that's not really a biggie in my map.
But to wrap this up I really need doors at the top and bottom floor, one option is to make them KFDoorMovers and give them the same tag as the elevator. I'll do this if I get desperate, but what I really want is for the doors to open and close after the elevator has moved. The more I think about it the more I think it won't be that simple, but how can I make a ordinary Mover consume the opening and closing events triggered by a KFDoorMover?
If this is scripted events then its about time I got into that anyway, so if anyone knows a good tutorial or thread that would be a good start.
download my map called Horzine Headquarters, it has a fully working elevator and doesn't contain any glitches.
download my map called Horzine Headquarters, it has a fully working elevator and doesn't contain any glitches.
I have 6 doors i want my elevator to go to lol XD