I feel like the lack of free-aim in IS is the reason shooting in RO1 is so easy. So I like it.
The free-aim, or the lack there of?
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I feel like the lack of free-aim in IS is the reason shooting in RO1 is so easy. So I like it.
I own a fairly large number of firearms and shoot regularly. I also skeet shoot. Everybody saying that it's more realistic to not have your gun fixed at the center of your vision, and everybody saying that human beings cannot swivel, track a moving target, and do so while keeping their sights at the center of their vision has probably never been shooting before, or at least not at moving targets.
Let's see if this guy is ever looking independent of where he's aiming:
The Shooting Show - Competition clay shooting with George Digweed - YouTube
Seriously guys, don't call it realistic when it isn't. I understand not having it centered while hipping, but if you bring up the sights, you're bringing them up to shoot at something and it makes little sense to have your gun moving independently from the center of your field of vision.
Oh please
"I own guns and shoot, therefore I'm right and everybody else is wrong"
I've owned and shot guns too.... big friggn whoop.
If I'm actually aiming and targeting a moving object... AND only focusing on that one target (one who skeet shoots one target at a time) then that's a different story than tracking multiple objects at once and trying to be more aware of my surroundings.
Perhaps the IS should lock to the centre of the screen when you focus / control breathing.... and that I can understand & accept.... but there is nothing wrong, in fact it's right, with having the existing free aim in the game.
You must be horrible at skeet if you don't simply sense the moving object with your peripheral vision while keeping your vision centered on your bead.
Assuming you play with depth of field turned on, your character's vision changes in relation to the distance between what the end of your gun is currently aimed at and yourself. If you are aimed at something at a distance and someone shows up close by and to the right of your screen, they will be blurry. It was clearly TWI's intention that you are NOT looking off to your left or right but rather focusing on your sights and only your sights. Having your aiming and movement independent from the center of your screen as a result is unrealistic, and a bit of a paradox.
Go ahead and defend the way it is on the basis that you like it. Opinions are exactly that and I cannot tell you or the majority of people what to like or not. The fact of the matter is that multiple people mentioned that the way it works currently is totally realistic. It isn't.
Sure, maybe you wouldn't point your gun at ever single thing you see. Your eyes can move independent of your gun. You can do that if it's centered however. Moving it to the left to see thing towards the center and right would be like someone who is skeet shooting aiming intentionally way off to the side so he could see something which was right in front of him.
I like it, I think it does a pretty good job of giving you freedom of motion while keeping your visual reference frame fixed. And it is sometimes extremely useful to be able to shift your sights just a bit without having your entire view shift with them.
LugNut basically described the way I feel about it. When I have a weapon shouldered, my sights stay centered for exactly as long as I want them to. When I want to look somewhere else, or move the weapon away from my line of vision, I do just that. The weapon does not stay centered unless I want it to.
As for the "I own guns and shoot" argument, that could pretty much go either way you want, depending on the situation and what you are trying to do. In particular, I think we can all agree that tracking a live target in wartime at combat range and skeet are nowhere near a similar experience. And for that matter, neither are the technique of aiming a shotgun vs a rifled weapon.
In fact, I think nobody had understand this pool.
free-aim when using iron sights.
1. People don't know what exactly free aim is.
2. People don't know what exactly Iron sights are.
How can someone say free-aim on Iron Sights is not realistic?
Pick a gun, look through the iron sights. Keep your head still, start moving the gun and follow the iron sights with your eyes.
Ta-da, free aiming.
Again, if people don't like it, Action Mode is only a couple of clicks away.
It means that when you move your mouse, your weapon's position relative to the screen changes (ie, it doesn't stay in the center).
Okay let me pick up my mauser which is 2 feet away and take a look. Nope, you're still wrong.
I don't understand why this is such a challenging concept for you to understand. If you bring up ADS you're looking down the sights. Not to your left, not to your right, but down the sights. Bringing up the gun partially and looking to your left and right doesn't leave you in a position to shoot immediately, but rather in the future, therefore it is not aiming down the sights but rather bringing up the sights and looking around. RO2 allows you to shoot immediately and accurately at whatever the gun is pointed at. This is because RO2 is assuming that bringing up the sights means you're looking at them and only them.
Personally I'm incapable of shooting a small target from 100 meters away while not even looking at my sights. It is plausible to do so in RO2.
Depth of field, as I was trying to explain and you clearly did not understand, is simulating what your eyeball is focusing on.
Red Orchestra clearly believes that once your bring up your iron sights you are focusing on what they're pointing at and only that. ADS is not simulating bringing your sights mostly up and looking around for targets. It is simulating the act of aiming at those targets with an intent to shoot them and there is nobody in the world who is going to bring up their sights with the intent to shoot at a target and wildly move their gun around within their eye's field of vision for no reason.
What RO2 is simulating is if you raised the sights up to your eye, and then without moving your eyes or head at all, started moving your gun all over the place.
You would have a set field of view and within that field of view your gun would loosely bob around the screen. That is not realistic. If you bring your gun up to your face, close on eye, and prepare to shoot something- whether it's open sights hunting, skeet shooting, or killing another human being, you are going to be focused on one thing and one thing only.
You don't bring your gun up to your face to get a better view and look around, and as for zoom- there's a fantastic "realistic" effect, eh? Personally my eyeball which is made by Carl Zeiss has an 18-55 Lens, so my range isn't as far as say a 70-300 lens!
Nobody's eyeball operates like that, just like I don't have lens flares in my eyeball. There are certain things about this game which do not properly mimic reality, and that's fine with me, I don't really care because it's a freaking video game. Just don't pretend that it is reality and multi-quote me 10 times while repeating a bunch of complete fallacies and pretending that Red Orchestra 2 is a good example of realism, which it isn't.
You do realize Action mode is not defined by it's lack of free aim, right? Ie, it's entirely possible for someone to not like free-aim in IS and not like Action. Besides, action mode also gets rid of free-aim in hipped mode, so I don't really see how that suggestion is relevant here.