I was just wondering, to add to the immersion of the game, would it be possible if, for example, an artillery shell lands close by, it kicks up some dirt of which some is splattered on the players screen, slowly disolving away. This could also be done if a player is laying prone on the ground i.e in a grassy area and a bullet hits close by to the players face, part of the ground can be blown onto the players screen, this could work with grass, dirt, snow e.t.c.
This could simulate fear as you cannot escape the fact that bullets are hitting very close to where you are, many of which would clog up the screen (not too much) whereby you would have to take cover until it disolves away.
Maybe even if you crouching behind a sandbag and a bullet hits the bag in front sending sand and bits of cloth onto the players screen?
I think the developers would only need to create 3-5 different static textures on dirt, grass, snow, sand e.t.c and then alpha channel them onto the screen when the event takes place (i.e bullet striking close the players face + terrain).
What do you guys think?
Sturm
This could simulate fear as you cannot escape the fact that bullets are hitting very close to where you are, many of which would clog up the screen (not too much) whereby you would have to take cover until it disolves away.
Maybe even if you crouching behind a sandbag and a bullet hits the bag in front sending sand and bits of cloth onto the players screen?
I think the developers would only need to create 3-5 different static textures on dirt, grass, snow, sand e.t.c and then alpha channel them onto the screen when the event takes place (i.e bullet striking close the players face + terrain).
What do you guys think?
Sturm