It's no secret that quite a lot of people on these forums would like something done in the way of balance. There are also those people that complain that "gaem 2 ez". So what if we had the opportunity to fix that, to have a balance beta involving a wide variety of people, from the Newbies to the Vets, so that the changes made aren't too severe to new players, and aren't too ridiculous to old ones. Things like the M99, Buzzsaw, Xbow, Flares, Musket, Zerk, Pistols, M4-203, etc could all be balanced or modified slightly to be brought back into line, or to be made useful.
However, that's not all. I was also thinking about what differences there are between HoE and Suicidal: what, a health boost, less starting dosh, and Sharp's 9mm doesn't destroy absolutely everything anymore? So what if we changed it up a little? What if we integrated Super Zombies, and made that the new HoE, so that players really did have to adapt to survive. I'd also suggest making the Stalker in Suicidal have the same traits as the Super Zombies one, as well as possibly making the 9mm nerf cover Suicidal as well? This way there is more of a noticeable change between Suicidal and HoE, and the differences between Hard and Suicidal will be noticed earlier (and Stalkers will move from being a minor annoyance to an actual threat).
However, that's not all. I was also thinking about what differences there are between HoE and Suicidal: what, a health boost, less starting dosh, and Sharp's 9mm doesn't destroy absolutely everything anymore? So what if we changed it up a little? What if we integrated Super Zombies, and made that the new HoE, so that players really did have to adapt to survive. I'd also suggest making the Stalker in Suicidal have the same traits as the Super Zombies one, as well as possibly making the 9mm nerf cover Suicidal as well? This way there is more of a noticeable change between Suicidal and HoE, and the differences between Hard and Suicidal will be noticed earlier (and Stalkers will move from being a minor annoyance to an actual threat).