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KF Combiner/Shader/Final Blend Limitations

CorporateFilth

FNG / Fresh Meat
Mar 30, 2014
2
0
0
I know this is an older thread, but i've got a related question about the shading on custom models, is there any way to improve the shadow quality? I'm sure normal maps would fix this, but the engine doesn't support them. I'm not happy with the way my models are coming out, but if i have to i guess i can just deal with it. (used shader groups in 3ds max, and looks fine in there, but once it/s imported, the shadow quality is butts.)

here's that i mean:

 

Skell

Active member
Mar 21, 2013
1,245
2
38
On the Internet.
all static meshes have this problem. If you really want reliable lighting, consider converting the static mesh to BSP. This will increase chances of BSP holes and isn't very nice to the engine... but it'll make lighting more consistent.