I must say that I like the pictograph/icon menu concept quite a bit. Grey-out the weapons that are too heavy for your current status, or are currently unaffordable. Arrange the weapons according to increasing price, left-to-right. Including the price as part of the icon would be welcome, but would require, I believe, a more complex amount of coding to accommodate all possible price variables. Perhaps highlight the background of an entire row of weapons so as to indicate the currently selected perk, and bag the "Current Perk" panel in the upper right, entirely?
You see, I'm for anything that makes the menu smaller, and more compact, as I don't like it being full-screen as it is, currently. (I think having players be somewhat aware of what is going on around them while trading would be a big plus.) Since the weapons are already pictured in this menu style, displaying the weapon in the center panel would be redundant. It could now be used to simply display the weapon's cost/characteristics and, therefore, reduced in size quite a bit.
Placing the "Encumbrance Level" bar-graph, and the "Auto Fill Ammo" and "Exit Trader Menu" buttons in a single row across the bottom would shrink the menu a bit more. Let me grab the corner of this (hopefully) floating menu and dynamically scale it to suit my needs, and I'd be one happy girl. But, I'm guessing that might require some World-class coding, as I can't think of any Unreal-engine title that offers that. I've been trying to visualize the trader menu being translucent, a la Unreal Tournament 200X, but that might be just too damn weird.
You see, I'm for anything that makes the menu smaller, and more compact, as I don't like it being full-screen as it is, currently. (I think having players be somewhat aware of what is going on around them while trading would be a big plus.) Since the weapons are already pictured in this menu style, displaying the weapon in the center panel would be redundant. It could now be used to simply display the weapon's cost/characteristics and, therefore, reduced in size quite a bit.
Placing the "Encumbrance Level" bar-graph, and the "Auto Fill Ammo" and "Exit Trader Menu" buttons in a single row across the bottom would shrink the menu a bit more. Let me grab the corner of this (hopefully) floating menu and dynamically scale it to suit my needs, and I'd be one happy girl. But, I'm guessing that might require some World-class coding, as I can't think of any Unreal-engine title that offers that. I've been trying to visualize the trader menu being translucent, a la Unreal Tournament 200X, but that might be just too damn weird.
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