My Steam name is on your private box.
Show me your insane skills
Show me your skills too. Added you.
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My Steam name is on your private box.
Show me your insane skills
Honestly, WHY do bot kills and team points in bot-dominated servers count towards class progression, weapon unlocks, and honor level? Bots didn't count towards achievements in Ostfront--partly because they were dumb as rocks. Now, I hate to be harsh, but bots just aren't anywhere near smart enough to warrant counting towards unlocks and progression in RO2.
I should have thought that it would go without saying that only human players should count for stats progression. Allowing bots to count simply undermines all justification for the entire system to begin with.
I was initally surprised to see Heroes running around like headless chickens, committing basic errors, refusing to support their team, even teamkilling and griefing. Now I know why that's the case.
I hope action on this can be taken relatively soon--otherwise, so many players will be at an undeservedly high level that a stat reset will be required... and I'll lose my hard-earned PPSh drum magazine for the second time.
Show me your skills too. Added you.
Why care?
The level/unlock is just crap anyway, bots let each player get over with it already. No one deserve unlocks anyway, no one deserves better aim, no one deserves the mkb, everything should rely on skills and nothing else to it really doesn't matter.
While I dislike the whole stat-business, and bots, I guess this was TWI rationale:
"If we let bots be farmable, players will start joining empty servers, which will lead to more full servers eventually."
Bot should be removed from stat progression only if they lower the amount of kills for upgrading weapons.
I'm sorry but 6,000 kills to get ONE level 50 weapon is obscene. It took me forever to get my MG34 to lvl 50 and I honestly don't feel like playing this game much afterwards. It took me about 100 hours to get it. Now that I have the weapon I wanted I find bots very annoying and ruin the game for me. Once I got what I wanted from them they drive me insane with their stupid behavior.
You're only treating the symptoms by doing this, you're not solving the problem. The problem is: Veteran players not only have a skill advantage over you, they have better equipment too. To match them, you must invest hundreds of hours into a game that treats you unfairly the whole time. The real solution is to remove the unlocks.6000 kills or 6000 kill points? (3000 kills is still a lot)
For something exceedingly rare like the Mkb scope, 3000 kills isn't enough. For something like the MG34 belt, it's far too much given that any Wehrmacht supply depot would have 50-round belts of ammunition you could link together to form a longer belt in mere seconds. For something like PPSh select fire, which was present on EVERY SINGLE STANDARD ISSUED PPSH IN STALINGRAD, 3000 kills is absolutely rediculous.
I agree that the number of kills required for CERTAIN upgrades is excessive (or not excessive enough) and could use tweaking, but I still maintain that players shouldn't be able to earn their super 1337 weapons mowing down bots in bot-dominated servers. If they want that Level 50 Mkb, they should at least have to face me like a man in a real server to get it instead of shooting bots in a barrel.
As for half-empty servers, some servers currently blatantly advertise that they are "Easy Leveling" or "40 Recruit Difficulity Bots." If this were not the case, I might be more sympathetic. As the game is currently, improving the player count should be done with gameplay changes, optimization, and bug fixes--not by bribing the remaining players with free kills and weapons. Once player count is up, then the servers that deserve to be filled will be filled.
I agree and add that the stats system has no credibility and therefore no value because bots are counted.
If you reach hero status by killing human players, there is no way for you to prove it was not through shooting bucket loads of bots.
What could be done in the stats is to include a second kill list that totals how many bot kills a player makes compared to human kills. That way it easy to see players that don't bot farm, and therefore brings some value back to their achievements.
That seems like a fairly easy addition to the stats.