Hello folks,
I still remember the sophisticated choices you could make as a mapper concerning the artillery back in RO Mod and I think also Ostfront. You could first select the amount of guns = shells, secondly the hit pattern loose, normal and tight. The third selection was how many salvos artillery barage had.
I think that was great back then and I still believe it great today.
Next thing I'd like to address is AA weapons. We saw the RPG in teasers and previews. What about actual AA guns and AA vehicles? I'd enjoy having a truck with a dual mg mounted to hunt some Hueys.
And last, the weapon loadout. Will it be RO1 style again, so mappers choose the armament? RO2's choice made maps such as Entweichen, which some may still remember, impossible as you couldn't decide to have pistols only, except with a mutator. Will this be changed also?
I still remember the sophisticated choices you could make as a mapper concerning the artillery back in RO Mod and I think also Ostfront. You could first select the amount of guns = shells, secondly the hit pattern loose, normal and tight. The third selection was how many salvos artillery barage had.
I think that was great back then and I still believe it great today.
Next thing I'd like to address is AA weapons. We saw the RPG in teasers and previews. What about actual AA guns and AA vehicles? I'd enjoy having a truck with a dual mg mounted to hunt some Hueys.
And last, the weapon loadout. Will it be RO1 style again, so mappers choose the armament? RO2's choice made maps such as Entweichen, which some may still remember, impossible as you couldn't decide to have pistols only, except with a mutator. Will this be changed also?