- Lack of an "Official" Multiplayer Gamemode: I can't stress this enough. For a game of this scale and military porn potential, it's totally unacceptable. There needs to be an official PR'esque gamemode to ensure multiplayer longevity and fun public play.
- What about custom missions? Warfare and Domination are just stupid grindfests with no purpose, satisfaction and balance. Insurgency is a good start but suffers from lack of development. This leaves you to the hands of co-op mission makers and frankly, there's not enough quality content on this part. So you're stuck with game you can't play online regularly or you can try your luck with the editor . . . the horror . . . the horror.
I disagree. I play regularly since October 2010 and have no problems to play with friends interesting, challenging, various and high quality missions or campaigns.
- Unfriendly Editor: BIS touts their editor in interviews as "Very user friendly editor where you can build a full blown mission in a matter of seconds!". I agree this is true as long as your kind of "full blown mission" is just placing two infantry groups and letting them fight. Want anything more than this and you're in for days of work for the simplest of missions.
Using triggers, messages, AI/player spawns, custom gear and many more require coding skills. You don't know sqf coding? Tough luck, then you're in for 3 hour google code hunting and trying sessions for the simplest of actions. God forbid you want AI to do something (stay put, don't shoot, engage this not THAT, etc) then you're in for a full time job.
Even what should have been the first "user friendly thing" like preparing briefing require you to learn ****ing HTML coding and they haven't even bothered to fix that. Does BIS really think they have achieved perfection with their editor that they haven't even bothered to touch it since Flashpoint?
No. Just look at DCS: A-10C's new editor. You can make the most complex mission you can't imagine doing in ArmA in a few hours without even needing to type down a code. It's all very logical and if you really need coding, you can do it in LUA which is ****loads of easier than coding in SQF. Just take a look how much this trigger implementation makes sense:
http://lockon.co.uk/images/flaming_cliffs_2/big/04_Triggers.png[url]http://lockon.co.uk/images/flaming_cliffs_2/big/04_Triggers.png[/URL]
I'm a noob in ArmA 2 editor, however I still can do some custom mission and play in couple minutes if I need, however biggest mission are prepared by other guys from my community.
- *Lack of FCS, Damage Modelling: Imagine you're playing Warfare. You've grinded for 2 hours and finally built that badass armored convoy to take that stubborn city. You start rolling and halfway you're blown up suddenly. What happened? A helicopter troll guy using tab-locking killed you without even seeing you, because he can just spam Tab without any restriction and spam missiles when locked 5km's away. Incredible stuff.
It needs to be gone by now. It was gone in ArmA with ACE mod, gone in ArmA 2 with ACE2 mod. But in both of them it took almost 2 years. Why can't BIS do it? The tanks in both games didn't have an FCS at all, everything was WW2 style. Just aim higher . . . right.
Still after 10 years and countless mods trying to model armor, we still don't have anything official. Want to kill that armor? 500 MG rounds should suffice. Though you require 3 RPG's for an Abrams. This needs to be gone.
Yep, there is ACE, mando missiles addons and you don't need anything else tbh. You need to wait for these addons, but it's worth.
- Terrible Sounds: It's down to the sound engine, no sound mods can fix this. It's as if the sounds lack depth, I can't describe it but everything sounds so plain in ArmA games. I especially hate those "synthesized" vehicle sounds. They just doesn't compare to the other games out there.
JSRS, ACEX_SM or other sound mods and your problem is fixed.
- *UI: Commanding AI is too much of an hassle. In my ArmA group I'm the only one managing the AI because to be frank, the others never bothered to do it. AI requires you to babysit them the whole time.
Interacting with other people and stuff are limited to the "scroll menu" that appears on the left side and it's not enough. ACE2 came up with great ideas that are "Self Interaction" and "Object Interaction" menus that are super useful and add more complexity while being accesible.
Instead of playing with bots, ask friends and play with them or other communities that use ACRE to communicate, which is great addon to play with. What is better: platoon of AIs or human players, hm?
- *AI: This is brought up constantly, and frankly there's been massive improvements here in the past few years. Yet there's still work to be done. At the moment, with perfect skill/accuracy settings AI is quite capable as individuals, but they lack group tactics and coordination with other AI groups.
UPSMON and Grouplink4 tries to solve this and does rather well, but still they are a hassle to set up correctly and not present in many missions. All the co-op missions ATM are just duck hunts.
AI in vehicles are just a mess. After years, AI still can't drive properly in BIS maps. Armored vehicles act unrealistic and keep drifting around while commander/gunner/driver AI fights each other. It's a nightmare to command AI tanks as well.
Here I need to agree that you need to use AI addons like Zeus_AI or ASR_AI to make enemies better (they work very nice as groups, share information on radio and i.e. flank players positions, chase them, call mortars etc).
To fully enjoy ArmA 2 game you just need to find good community/group with proper addons and regulations and play with them. Before I joined my community I never was a ArmA 2 fan, because of that what you wrote here. However when I joined I changed my mind and I discovered how great is ArmA 2 with proper people.