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[Game] ArmA 3, for real

You know what would be cool? If they implemented real time sound propagation. Since there's going to be indoor combat, why not?

YouTube - ‪Precomputed Wave Simulation for Real-time Sound Propagation of Dynamic Sources in Complex Scenes‬‏

Some mods already offer similar sounds effects in ArmA 2
examles:

YouTube - ‪HARCP - Dynamic Sound System Demo 1‬‏

YouTube - ‪HARCP - Dynamic Sound System Demo 2‬‏

YouTube - ‪ACSE: Distance specific weapon firing SFX‬‏


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New video

YouTube - ‪arma 3 breakdown‬‏
 
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It looks better than ever...


...but the same idiotic flaws are present. Superbly crappy physics on vehicles, dodgy animation-transitions, poor animations overall, the mantling-key is STILL separate, poor flight-engine... I don't know, I'm not getting my hopes up. The way things look now, it'll be a prettier version of ARMA II with the same things that pissed me off about the previous game.
 
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its supposed to have actual physics also you people said the same thing when arma2 was announced.

That is because we all felt the same regarding ArmA 1 to 2. :p

The improved editor is really good news for me. I just hope they change some of my other issues. 3D scopes, better grenade throwing, and making the fire mode selector separate from the grenade selecting menu would be great. We'll see if these changes are made as more media is released...
 
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its supposed to have actual physics also you people said the same thing when arma2 was announced.


Yes I said this before ArmA 2 as well, and I was right. Only after OA and total 80$ later the game felt polished and feature/content rich to be called a "sequel". Now, I am comfortable with games like Battlefield 3 coming out with relatively subtle improvements over their predecessors, because they already have solid and polished base(gameplay, graphics, interface, fun) to be built upon. They don't feel incomplete or inferior.

With ArmA series though, it's a different story. I can't find a single thing ArmA does perfectly, it's either miserable, average or good. It tries to be everything therefore gameplay and fun suffers as a consequence. BIS hasn't taken the steps to improve the needed polish and critical features to make this game feel "complete". Here are some issues still standing after 10 years.


  • Lack of an "Official" Multiplayer Gamemode: I can't stress this enough. For a game of this scale and military porn potential, it's totally unacceptable. There needs to be an official PR'esque gamemode to ensure multiplayer longevity and fun public play.

    What about custom missions? Warfare and Domination are just stupid grindfests with no purpose, satisfaction and balance. Insurgency is a good start but suffers from lack of development. This leaves you to the hands of co-op mission makers and frankly, there's not enough quality content on this part. So you're stuck with game you can't play online regularly or you can try your luck with the editor . . . the horror . . . the horror.

  • Unfriendly Editor: BIS touts their editor in interviews as "Very user friendly editor where you can build a full blown mission in a matter of seconds!". I agree this is true as long as your kind of "full blown mission" is just placing two infantry groups and letting them fight. Want anything more than this and you're in for days of work for the simplest of missions.

    Using triggers, messages, AI/player spawns, custom gear and many more require coding skills. You don't know sqf coding? Tough luck, then you're in for 3 hour google code hunting and trying sessions for the simplest of actions. God forbid you want AI to do something (stay put, don't shoot, engage this not THAT, etc) then you're in for a full time job.

    Even what should have been the first "user friendly thing" like preparing briefing require you to learn ****ing HTML coding and they haven't even bothered to fix that. Does BIS really think they have achieved perfection with their editor that they haven't even bothered to touch it since Flashpoint?

    No. Just look at DCS: A-10C's new editor. You can make the most complex mission you can't imagine doing in ArmA in a few hours without even needing to type down a code. It's all very logical and if you really need coding, you can do it in LUA which is ****loads of easier than coding in SQF. Just take a look how much this trigger implementation makes sense:

    http://lockon.co.uk/images/flaming_cliffs_2/big/04_Triggers.png

  • *Lack of FCS, Damage Modelling: Imagine you're playing Warfare. You've grinded for 2 hours and finally built that badass armored convoy to take that stubborn city. You start rolling and halfway you're blown up suddenly. What happened? A helicopter troll guy using tab-locking killed you without even seeing you, because he can just spam Tab without any restriction and spam missiles when locked 5km's away. Incredible stuff.

    It needs to be gone by now. It was gone in ArmA with ACE mod, gone in ArmA 2 with ACE2 mod. But in both of them it took almost 2 years. Why can't BIS do it? The tanks in both games didn't have an FCS at all, everything was WW2 style. Just aim higher . . . right.

    Still after 10 years and countless mods trying to model armor, we still don't have anything official. Want to kill that armor? 500 MG rounds should suffice. Though you require 3 RPG's for an Abrams. This needs to be gone.

  • Terrible Sounds: It's down to the sound engine, no sound mods can fix this. It's as if the sounds lack depth, I can't describe it but everything sounds so plain in ArmA games. I especially hate those "synthesized" vehicle sounds. They just doesn't compare to the other games out there.

  • *UI: Commanding AI is too much of an hassle. In my ArmA group I'm the only one managing the AI because to be frank, the others never bothered to do it. AI requires you to babysit them the whole time.

    Interacting with other people and stuff are limited to the "scroll menu" that appears on the left side and it's not enough. ACE2 came up with great ideas that are "Self Interaction" and "Object Interaction" menus that are super useful and add more complexity while being accesible.

  • *AI: This is brought up constantly, and frankly there's been massive improvements here in the past few years. Yet there's still work to be done. At the moment, with perfect skill/accuracy settings AI is quite capable as individuals, but they lack group tactics and coordination with other AI groups.

    UPSMON and Grouplink4 tries to solve this and does rather well, but still they are a hassle to set up correctly and not present in many missions. All the co-op missions ATM are just duck hunts.

    AI in vehicles are just a mess. After years, AI still can't drive properly in BIS maps. Armored vehicles act unrealistic and keep drifting around while commander/gunner/driver AI fights each other. It's a nightmare to command AI tanks as well.

TL;DR

BIS focuses on less important points like graphics, more stuff than improving the base game overally. These points needs urgent attention and they haven't received any in their game iterations;

Lack of official gameplay mode
Unfriendly editor
Damage models/FCS's
Sound Engine
UI
Some parts of AI
. . .

I haven't seen any improvements in ArmA 3 footage in these parts, so I'll probably not support them this time. They seem to be unable to pass the line between serious games and games for gamers.
 
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  • Lack of an "Official" Multiplayer Gamemode: I can't stress this enough. For a game of this scale and military porn potential, it's totally unacceptable. There needs to be an official PR'esque gamemode to ensure multiplayer longevity and fun public play.


  • What about custom missions? Warfare and Domination are just stupid grindfests with no purpose, satisfaction and balance. Insurgency is a good start but suffers from lack of development. This leaves you to the hands of co-op mission makers and frankly, there's not enough quality content on this part. So you're stuck with game you can't play online regularly or you can try your luck with the editor . . . the horror . . . the horror.
I disagree. I play regularly since October 2010 and have no problems to play with friends interesting, challenging, various and high quality missions or campaigns.

  • Unfriendly Editor: BIS touts their editor in interviews as "Very user friendly editor where you can build a full blown mission in a matter of seconds!". I agree this is true as long as your kind of "full blown mission" is just placing two infantry groups and letting them fight. Want anything more than this and you're in for days of work for the simplest of missions.

    Using triggers, messages, AI/player spawns, custom gear and many more require coding skills. You don't know sqf coding? Tough luck, then you're in for 3 hour google code hunting and trying sessions for the simplest of actions. God forbid you want AI to do something (stay put, don't shoot, engage this not THAT, etc) then you're in for a full time job.

    Even what should have been the first "user friendly thing" like preparing briefing require you to learn ****ing HTML coding and they haven't even bothered to fix that. Does BIS really think they have achieved perfection with their editor that they haven't even bothered to touch it since Flashpoint?

    No. Just look at DCS: A-10C's new editor. You can make the most complex mission you can't imagine doing in ArmA in a few hours without even needing to type down a code. It's all very logical and if you really need coding, you can do it in LUA which is ****loads of easier than coding in SQF. Just take a look how much this trigger implementation makes sense:

    http://lockon.co.uk/images/flaming_cliffs_2/big/04_Triggers.png[url]http://lockon.co.uk/images/flaming_cliffs_2/big/04_Triggers.png[/URL]
I'm a noob in ArmA 2 editor, however I still can do some custom mission and play in couple minutes if I need, however biggest mission are prepared by other guys from my community.

  • *Lack of FCS, Damage Modelling: Imagine you're playing Warfare. You've grinded for 2 hours and finally built that badass armored convoy to take that stubborn city. You start rolling and halfway you're blown up suddenly. What happened? A helicopter troll guy using tab-locking killed you without even seeing you, because he can just spam Tab without any restriction and spam missiles when locked 5km's away. Incredible stuff.

    It needs to be gone by now. It was gone in ArmA with ACE mod, gone in ArmA 2 with ACE2 mod. But in both of them it took almost 2 years. Why can't BIS do it? The tanks in both games didn't have an FCS at all, everything was WW2 style. Just aim higher . . . right.

    Still after 10 years and countless mods trying to model armor, we still don't have anything official. Want to kill that armor? 500 MG rounds should suffice. Though you require 3 RPG's for an Abrams. This needs to be gone.
Yep, there is ACE, mando missiles addons and you don't need anything else tbh. You need to wait for these addons, but it's worth.

  • Terrible Sounds: It's down to the sound engine, no sound mods can fix this. It's as if the sounds lack depth, I can't describe it but everything sounds so plain in ArmA games. I especially hate those "synthesized" vehicle sounds. They just doesn't compare to the other games out there.
JSRS, ACEX_SM or other sound mods and your problem is fixed.

  • *UI: Commanding AI is too much of an hassle. In my ArmA group I'm the only one managing the AI because to be frank, the others never bothered to do it. AI requires you to babysit them the whole time.

    Interacting with other people and stuff are limited to the "scroll menu" that appears on the left side and it's not enough. ACE2 came up with great ideas that are "Self Interaction" and "Object Interaction" menus that are super useful and add more complexity while being accesible.
Instead of playing with bots, ask friends and play with them or other communities that use ACRE to communicate, which is great addon to play with. What is better: platoon of AIs or human players, hm?

  • *AI: This is brought up constantly, and frankly there's been massive improvements here in the past few years. Yet there's still work to be done. At the moment, with perfect skill/accuracy settings AI is quite capable as individuals, but they lack group tactics and coordination with other AI groups.

    UPSMON and Grouplink4 tries to solve this and does rather well, but still they are a hassle to set up correctly and not present in many missions. All the co-op missions ATM are just duck hunts.

    AI in vehicles are just a mess. After years, AI still can't drive properly in BIS maps. Armored vehicles act unrealistic and keep drifting around while commander/gunner/driver AI fights each other. It's a nightmare to command AI tanks as well.
Here I need to agree that you need to use AI addons like Zeus_AI or ASR_AI to make enemies better (they work very nice as groups, share information on radio and i.e. flank players positions, chase them, call mortars etc).

To fully enjoy ArmA 2 game you just need to find good community/group with proper addons and regulations and play with them. Before I joined my community I never was a ArmA 2 fan, because of that what you wrote here. However when I joined I changed my mind and I discovered how great is ArmA 2 with proper people.
 
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Well, some of us just want to play the game, maybe with a friend or two, and have fun with that.
And not join a military role-playing group where we can use a heavily modded game as a playground for our soldier dress up games. Exaggerated to make a point. No offense.
Made my day :D Very true. I loved OFP for it's offline gameplay and the many mods, not so much for hardcore online play.
 
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Well, some of us just want to play the game, maybe with a friend or two, and have fun with that.
And not join a military role-playing group where we can use a heavily modded game as a playground for our soldier dress up games. Exaggerated to make a point. No offense.


Mate, I'm talking about casual communities, not realism or milsim clans only. There are hundreds of communities/clans with different rules and needs.

You also can have fun playing with 2-3 friends but need to remember to prepare mission for just 3-4 guys,
 
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Mate, I'm talking about casual communities, not realism or milsim clans only. There are hundreds of communities/clans with different rules and needs.

You also can have fun playing with 2-3 friends but need to remember to prepare mission for just 3-4 guys,

Sorry, but you're missing the point.

Much like Murphy, I wanna be able to jump into a vanilla pub server and have a snowball's chance in hell of being able to enjoy a round or two that features coherent action and doesn't require me reading through a poorly written manual with fifteen new added essential keys for the unofficial game-mode in question.
 
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Rak's post is 100% spot on. I do not have DCS A-10, but I have LOFC2 (same editor as DCS BS). The editor is far more logical and easier in many ways than ArmA 2's. An example is the simple measurement ruler that ArmA 2 lacks. The event editor is very nice as well (shown above). The lack of a loadout editor for ArmA 2 is annoying to. Yes, you can copy/paste the following in the script line:

M16A1/M203 * 10 mags * 8 HE M203

removeAllWeapons this; this addWeapon "RH_m16a1gl"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203"

... but takes far too long doing this for every single weapon and piece of equipment. I must have about 50 loadouts on a text document that I made. A proper loadout editor with a graphical UI is needed. It would make it far quicker and not require constantly minimizing the game. Hopefully these changes will be made to the ArmA 3 editor.

Aside from editor changes, BIS needs to figure out what kind of a game they want and then make it. And do it right. A game with Battlefield style arcadey vehicles zipping around the maps like it currently is? Or a finely tuned infantry simulator? Drop the playable fixed wing planes. They'll never work in such a game. The armor modelling is done so poorly as well. Drop the playable MBTs from the game. Limit the vehicles to transports. Work to make the infantry and those remaining vehicles perfect. Add in the proper animations, controls, AI, damage modelling, ect. You'll have a game that is far more fun and it will probably attract more players.

Instead, BIS adds swimming under water, which like everything else in the game, looks incomplete and poorly done. How many missions are we going to swim under water? Not very many. How frequently will we be using 3D scopes or a better AI command interface? Far more than swimming...

Rather than fixing the weapons they have, they add in new and completely random weapon systems... with the same shortcomings. I'll take the same old M4 and AK-74 with proper animations, 3D scopes, sounds and attachments over an FN 2000 with the same crappy animations and lack of 3D scopes.

How much will the game improve by the final release? Going by the past few ArmA releases, I will say not a whole lot... but we can hope for the best.
 
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lol.. so much negativity, seems most of you keep forgetting or arent aware that BIS is a small dev studio and the game is very complex, arma 2 was completely broken when it came out and still i bought it and have been playing it for 2 years, i usually get bored of most games in 1 or 2 weeks so for me that says alot, patches pretty much fixed the whole game, arma 3 looks superb for such an early build and much, much better than arma 2, if you disagree maybe you just have unrealistic expectations, or, in Reddog's case, you are simply blind and a very bad troll :rolleyes:

Sure, arma series are FAR from perfect, but there's nothing else like it.

BIS is one of the few true PC dev studios left that still cares about their community, much like TWI, just for that i'd buy anything they release.
 
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