But a graphical interface with proper drag & drop support would be better obviously. If you still have the option of manually editing the generated code.Code:removeAllWeapons this; {this addMagazine "30Rnd_556x45_Stanag"} forEach[1,2,3,4,5,6,7,8,9,10]; {this addMagazine "1Rnd_HE_M203} forEach[1,2,3,4,5,6,7,8]; this addWeapon "RH_m16a1gl";
Vehicular gameplay will be less arcadey with ground vehicles having proper gear ratio's, torque figures and minimum/maximum RPM. There is no news on whether or not the ridiculous lineair speed-based increasing turning radius is replaced by something more realistic.
Helicopter physics will be modeled after Take On Helicopters and fixed wing physics are to be improved aswell. Having a bigger island this time should allow for more realistic cruise and maximum speeds for fixed wing aircrafts.
I'm not sure, wondering that as well.
Regarding the video above (edit: last page actually), I can see they still haven't fixed the god-awful HDR that behaves like a 100 USD digital video camera.
Most ArmA 2 bugs (including those that came from the OFP:CWC genetics, the most annoying ones) are solved. The beta patches that are released every now and then primarily exist out of performance fixes and new features.I just hope there are a lot of changes and additions, and they are done nicely. I'd rather have them postpone the release longer if they can fix the annoying ArmA series traits. That and I doubt my PC will be enough to play ArmA 3 at release.
But personally I'm more worried by the new bugs that are likely to be introduced by changing the renderer to Direct3D 10/11, the new diving gameplay or adding middleware like PhysX, Simul trueSKY (clouds) or xaitment (AI)...
I never was big fan of future warfare, but I've heard that ACE team is already working on ArmA 3 version of their amazing mod. So we can expect modern weapons soon after release. Same as vehicles, maps, addons... damn I'm glad that mod community is so active in ArmA series
do you have a link or anything regarding the ACE stuff you`re mentioning, Id like to read if theres a discussion about in bi forums
Check post #195.
I keep HDR on the lowest settings and post processing to a lower setting because it actually looks better while also saving a few frame rates. If the new lighting system is less demanding I would be happy as well, though I doubt this will be the case. I also hope they make the trees less demanding. I can go from 60 frame rates in a grassy area with only a few tress in the distance down to 24-27 frame rates when there are 5-6 trees close to me. This is with nothing going on.
I thought similarly to you at first Flogger, but then I decided it wasn't too big a deal.
I at least am getting fairly tired of seeing rehashed M16's and AK's all the time. Even though the new weapons will do the exact same thing, at least it will feel a bit more fresh.
And maybe it is an indication that BIS is working a bit more on the game part, similar to OFP. OFP wasn't completely authentic either and it felt a bit more like a game than ArmA.
Not that I mind in the least though, I love ArmA for all it does but it does feel less like a game at times, it would be cool to get back to some form of middle ground again.
I really don't care for the fictional vehicles. Sad to see the last shooter that tries to be authentic go this way.
Luckily mods will fix it.