The concept is fairly simple. Make a Killing Floor room that fits a specific size requirement. Include 1 trader and one zombie volume. Anything else goes. All rooms will then be joined together and compiled as one map. The room must fit the correct dimensions as shown in the picture, with the exception of the room's height. This way they can all be easily connected to one another with a weldable door at each connection point, (don't worry about making the connection doors, they will be added in for you).
There are no limits for what style of room you create. You can make it sci-fi, office, swampy, hellish, city block, ritual room. I'm not sure how custom textures/meshes/sounds will work to incorporate into this. Basically your map will be copy pasted into the main project, so if you have custom content as "mylevel" they may not transfer correctly into the main one. If we can find an easy solution for this they may be accepted later on.
Exploit free rooms are a must. No places for the player to be unreachable by the zeds and no places the zeds get stuck. Please utilize blocking volumes and do testing.
For your trader volume, door and teleports please label them "yournametradervolume" "yournametraderdoor" "yournameteleport". If they are labeled numerically they may interfere with other submissions labeling.
Hopefully with enough contributions we can have a community map with concepts out of the minds of many of the map makers out there. If you have wanted to get into mapping but haven't been sure how to get started this might be the time to try it.
Please feel free to share comments, concerns and questions.
There are no limits for what style of room you create. You can make it sci-fi, office, swampy, hellish, city block, ritual room. I'm not sure how custom textures/meshes/sounds will work to incorporate into this. Basically your map will be copy pasted into the main project, so if you have custom content as "mylevel" they may not transfer correctly into the main one. If we can find an easy solution for this they may be accepted later on.
Exploit free rooms are a must. No places for the player to be unreachable by the zeds and no places the zeds get stuck. Please utilize blocking volumes and do testing.
For your trader volume, door and teleports please label them "yournametradervolume" "yournametraderdoor" "yournameteleport". If they are labeled numerically they may interfere with other submissions labeling.
Hopefully with enough contributions we can have a community map with concepts out of the minds of many of the map makers out there. If you have wanted to get into mapping but haven't been sure how to get started this might be the time to try it.
Please feel free to share comments, concerns and questions.
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