I think RO has done an amazing job with its armor system, though, even with the bugs. It's LIGHT YEARS ahead of its competition. People like to nitpick this and that about it, but try playing any of the Battlefield games or their mods.
Forgotten Hope had a more robust tank combat system imo, with large maps and threat of airforce,PF being one shot one kill,but At class carrying only one PF,infantry avoiding tanks,hitting from sides and rear were most of the time one shot kills,shermans sometimes t34s inable to damage tigers kingtigers from front, driving a tank from cover to cover to avoid enemy planes,hiding in one spot and enjoying one shot kills where other players were not even able to spot you, were all fun except some maps still kept the damn engineer class,but it was acceptable since quality tanks spawnedevery 3-5 minutes and sometimes front was 4-5 minutes of driving distance with the threat of being blown up by a Stuka or P47 enroute and whole repair thing longed more than a minute.
I felt i had to advocate FH
so i wouldnt say light years ahead but it will be far far better than anything if they'd nerf the benefits(bugs) of angling system where:
you shoot at top of an t34 engines grid from above only to see your AP shell bounce off or shooting 2 PFs to some t34 to its rear from point blank where both bouncing again thanks to "angling".
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