Personally, I really enjoy the tank system, but I think its real failing is in the design of many of the maps.
Most tank maps are really close range and relatively simplistic affairs as far as tank combat goes. They play more like an infantry map (when you're actually in a tank).
I think RO has done an amazing job with its armor system, though, even with the bugs. It's LIGHT YEARS ahead of its competition. People like to nitpick this and that about it, but try playing any of the Battlefield games or their mods.
On longer range maps like Orel and Black Day in July, you see the real potential for tanks. I think one of the biggest problems, though, is that people don't really know how to use them and don't know how to work as a team. Whether you're team tanking or going it alone, there's a LOT more to tanking than simple gunnery and "angle at 11 or 1". What's more, I think that tanking requires a LOT more teamwork to be effective.
Try playing a round of BDJ on a disorganized team and watch as you get your ass kicked. Try playing it with a team that's mostly using VOIP and watch as you steamroll the opposition.
i also think infantry is generally more intuitive AND more forgiving of different playstyles. To really have fun in a tank map, you need something a lot of gamers don't have: patience. As deliberate and slow-paced as RO's infantry combat is (by comparison to other FPS games), tanking in RO is WAY slower paced and requires a LOT more deliberation and thought to really do well. People don't want to take the time to learn that, and even if they did learn HOW to do it, might simply not enjoy the slower pace of tank combat.
There's also a lot of players with misconceptions about how tank combat "ought" to work out there, often because of a fundamental misunderstanding of tank combat in the war (in real life, I mean) vs. how it plays out in game. They hear stories of the fearsome German panzers and Tigers and expect to be invincible in-game. When they either misuse the equipment or fail to understand the differences between how the game plays and how the war was really fought, they get frustrated.
Anyway, overall, I think the tanks are great. Many official maps are not my cup of tea, but some folks like 'em. For other folks, the tanking system just ain't for them. There's nothing wrong with that, but that doesn't mean that the system itself ****s. Just that the system isn't for them.
Most tank maps are really close range and relatively simplistic affairs as far as tank combat goes. They play more like an infantry map (when you're actually in a tank).
I think RO has done an amazing job with its armor system, though, even with the bugs. It's LIGHT YEARS ahead of its competition. People like to nitpick this and that about it, but try playing any of the Battlefield games or their mods.
On longer range maps like Orel and Black Day in July, you see the real potential for tanks. I think one of the biggest problems, though, is that people don't really know how to use them and don't know how to work as a team. Whether you're team tanking or going it alone, there's a LOT more to tanking than simple gunnery and "angle at 11 or 1". What's more, I think that tanking requires a LOT more teamwork to be effective.
Try playing a round of BDJ on a disorganized team and watch as you get your ass kicked. Try playing it with a team that's mostly using VOIP and watch as you steamroll the opposition.
i also think infantry is generally more intuitive AND more forgiving of different playstyles. To really have fun in a tank map, you need something a lot of gamers don't have: patience. As deliberate and slow-paced as RO's infantry combat is (by comparison to other FPS games), tanking in RO is WAY slower paced and requires a LOT more deliberation and thought to really do well. People don't want to take the time to learn that, and even if they did learn HOW to do it, might simply not enjoy the slower pace of tank combat.
There's also a lot of players with misconceptions about how tank combat "ought" to work out there, often because of a fundamental misunderstanding of tank combat in the war (in real life, I mean) vs. how it plays out in game. They hear stories of the fearsome German panzers and Tigers and expect to be invincible in-game. When they either misuse the equipment or fail to understand the differences between how the game plays and how the war was really fought, they get frustrated.
Anyway, overall, I think the tanks are great. Many official maps are not my cup of tea, but some folks like 'em. For other folks, the tanking system just ain't for them. There's nothing wrong with that, but that doesn't mean that the system itself ****s. Just that the system isn't for them.
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