I do plan to implement a system for detecting movement (which includes footsteps), meaning you are more likely to be heard or seen if moving quickly. Aggressiveness will definitely depend on the specimen - some will be more curious, persistent, and careful. Although I haven't given each specimen separate attributes yet they can each have their own field of vision and hearing/seeing distances, so some will be able to see further but will have a limited field of vision, and vice versa.The Fleshpound could hear your running footsteps maybe, i mean have more awareness or be a little more agressive in searching than the others
I've been thinking about trying to implement this, since the individual weaker specimens aren't really much of a threat of their own. Having them travel in small packs with the followers briefly checking corridors the pack passes would be cool.if weaker zeds could walk around in packs like 3 togheter would be awesome too (seems so on the beggining of the vid but i wonder if they would stay togheter for much longer), but i would be allready glad to play as is on the video, it would make a considerable difference, new gameplay experiences (would open way for a new type of maps too i guess?)
Well the idea of the system is that you can sneak around them. It is too easy at the moment since they don't yet hear footsteps (and as you can see in the video they have a limited seeing distance too, but that's something easily changed). Additionally they just currently walk between destinations without looking around; I will rectify this soon.Please don't take this wrong but I have to say this. It does seem like they have gone "dumb" and it'll cause easy tactics to get away for example, on mansion you ran behind the thing and only one saw you...easy get-a-way.
Allowing the bigger guys to 'spot' players for nearby specimens is something I have planned.The above would be great but i'd maybe add a special sort of ability for scrake/flesh pound/patriarch which when raged, tells the others around them where the survivors are or atleast make them try follow them. This would add more strategy to the game as it's like if you tell them where you are, they will try to ambush you.
Thanks for the comments and ideas guys.