At the wrong range, and hence it actually didn't simulate the WW2 infantry combat well. Why would you want to take another step backwards into RO1, when we can take a step forward by simply getting larger maps where the currently realistic accuracy will give you the battle you envisioned?
And ditching respawn or making respawn incredibly costly (60 seconds for example) would be another much much much more realistic way to combat the suicidal players. If we are talking about recreating realistic combat, unrealistic features should be mentioned only as a last resort when technology just can't support the design.
Weapons aren't realistic. That's what everyone fails to see. The game engine removes the challenge of having to adjust your aim, which is what real people do. They don't just hold a rifle and voila, the rifle auto-adjusts itself so there is no sway. The rifle doesn't automatically compensate itself for recoil, you have to do it in real life. Sure, it's somewhat realistic in a sense, but it's realistic in the sense that you're pulling the trigger for a trained marksman, instead of pulling the trigger yourself. I don't want the game engine to auto-correct my rifle for me, I am more than capable of doing that myself. The PPSH41 has some ideal recoil in that it requires the user to do some sort of adjustment to control, just like a normal human would need to do in real life.
I seriously don't understand why some people want games dumbed down so that it automatically adjusts your rifle to all sorts of combat conditions.
I want there to be more sway when I'm not rested so I a.) have to decide whether it's a good idea to be out of cover b.) need to learn to how control my weapon so that I can become accurate.
RO1 sway was not done properly, it really goes all over the place and is hard to control. When I make my mod, I will consider the fact that realistic sway needs to be implemented, realistic enough that with some adjustments, you can correct for it, just like in real life. Same for recoil.
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