I'm there. I have a few niggles here and there (lockdown can go f*ck itself with a cactus), but a lot of the stuff that people complain about hardly registers for me when I'm playing. If I get killed, I don't think fast ADS or lack of sway had anything to do with it (as an example that doesn't list the avalanche of gripes people have about the mechanics). I simply think, "I screwed up, how can I keep from screwing up next time?"
Skill in RO2 is all about avoiding firefights you don't know you can win (in other words, twitch-based firefights.)
More often than not, if I shoot my gun it's because I've already won the fight on a tactical level, and it's a simple matter of not missing my shots. It doesn't matter if they're running full tilt with an MKB and stop dead, fast ads, and try to turn around 180 to get a shot at me, because they're staring at a respawn screen before they get the chance, and if they -do- get the chance, they can't see where I've hidden myself.
Basically, these things are meaningless if you play properly, and they'll allow you to decimate people who aren't playing properly.
Its not about not being able to kill, I hardly play RO2 but i can still easily get in the top 3 of the scoreboard. The main thing is not that we suddenly cannot make kills or get in the top, and want changes made so we can get good.
Its because the overall gameplay lost its edge for me. RO long range has often been about long range fire fights for me, now there are no fire fights any more just people dropping dead. Gameplay feels like RO1 sniper only maps, and I never liked that game play. Call me stupid for all you want, but I want more of a fight against my targets when I'm killing people at long range, rather than people just dropping down.
And in close combat if you run in somewhere you can most of the time easily kill a dug in defender that is setup covering the entrance as you can pretty much instantly fire out of a sprint. You can survive only with the ability to aim and shoot quickly, which means indoors you don't really have to take any caution as long as your reflexes are quick enough.
If stopping to sprint takes a little bit of time (zoom button should still be instant though), and going into iron sights takes a little bit of time, that will cause enough of an delay to require people to stop and go into iron sights before entering a room to be successful, as otherwise even a weak player will be able to take you down.
And for long range fighting if weapons have by default a sort of sway (what you often see with sniper scopes in other games), then people can still get very good but it takes a bit longer to be able to hit someone, and one is more likely to miss. Allowing the accepting end to notice the shot and perhaps set up to return fire allows for more firefights to happen. And personally I think its important that people can always zoom, perhaps even when walking and sprinting (your eyes don't suddenly see things smaller either when sprinting you just have head bob which makes it more difficult to focus, and since head bob is featured in the game that isn't necessary). This would make attackers a bit less weary and more likely to actually attack some objective rather than stay back. Attackers naturally have a very big disadvantage over Defenders, and this shouldn't change, however I feel that currently in HOS in regards to long range combat the disadvantage for Attackers is even bigger than in reality. Together with that there is no squad leader or commander that can force you to move to the objective, resulting in that people just take easiest route to success which is to not attack objectives and just take potshots.
These are pretty small changes, but forcing people to stop and go into iron sight before entering a room in cqc if they wish to win against a dug in defender, and for long range combat making the chance bigger for the persons being shot to see their possible killers while they are still alive. Would make the game play a lot more enjoyable for me.
Next to that for a lot of people another game mode would be nice, next to relaxed and realistic realism having something like historical realism. Where simply weapons and class loadouts are selected to be the average of what happened in ww2. There are more G41's mp40-II's and MKB's in servers than there are K98's and MP40's and while I'm not a person that really is that much into historical accuracy, that actually manages to take me out of the immersion.
Certainly the demo recording system could have waited in favour of those things.
Any changes that try to change the overall game play while perhaps not requiring a lot of time to implement, will require a serious amount of time to play test and make sure that some other parts of gameplay didn't get worse. Beside that TWI thinks that our opinions on game play are completely different from person to person, and thinks that 99,99% of the people that bought RO2 like the game play as it is and that only the 0.01% from these forums got issues.
Without demo recording and PB screenshot grabbing any serious competitive clan play can not start at all. League Admins would be completely dependant on trust without any way to investigate cheating accusations. Even if every player plays fair, if there is a cheating accusation it should be possible to verify whether someone is clean or not. As other wise people just start suspecting any good team or player is a cheater which will bring down all faith.