Well... I'm pretty used to the slots now, so I don't mind.. But why you need to carry handcannon? I mean.. you still have 9mm and knife.. And you can carry either katana or mp7. Of course handcannon is cheaper and has more survivability, but well... If you just conserve your ammo a bit, you don't need handcannon.
Mhm, true... But if you are cornered you can use AA12 aswell.
Ha, yeah.. Cheap weapons ftw. Lately, I've started to use AK + bullpup instead of AK + scar. Dirt cheap!
Yeah, I can give my teammates money that way. Also, the AA12 has one, longer uninterruptible reload. I do use 9mm, but hc is better on later waves to conserve shells. I use the machete usually, because knife takes too long to kill stuff now. I can't take 3 seconds to stab a crawler to death when I need to be clearing a hall. I am good about conserving ammo, but on higher HoE waves, you can burn through a supply of shells pretty fast. And it is much easier to dump a drum of AA12 ammo vs a pump, so I usually run out of AA12 much faster.
I also don't care for the MP7 because I hate multiple weapons sharing one slot. For some reason, this doesn't bother me as much with commando, but with every other class, I prefer one weapon for one slot. The katana is ok, but I prefer machete for the cost, and I can give my team money.
I think it comes down to the per shell thing too. I use the pump slowly, and I usually aim for the head. In crowds, the penetration and longer range of the pump just seems much better for me. I can do the same with one shell as 2 or 3 with AA12. I think it comes down to preference and how well my team is doing, as to which I choose.
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