Tum sum it all up I am quite satisfied with what tripwire has accomplished. The new incap system is great and the new weakness system makes things actually feel a lot more in place and challenging, in fact more realistic and team based. They've given us a whole lot of new implementations and improvements, hell, it even feels like a whole new game and I love it.
Yes I know what all of you're saying, bullet spongy zeds, taking up to 40+ 9mm shots to pop a husks head, some weapons being useless now, bla bla...
I myself was sceptical about the new preview. But after playing like 5-10 rounds I have to say I think it's fantastic. Once you're getting used to it it's not that big of a deal anymore. In fact, let me tell you something:
You're not supposed to be able to take out a fleshpound or scrake on your own with a firebug (that was never their intention and it doesn't feel natural in a game like killing floor), since that's what a lot of people are complaining about. "firebug too weak now bla bla"
It was never the firebugs strength to take out big zeds on their own, neither it should be.
Their main goal is still trash control and/or panic several zeds for other players to get the opportunity to inflict more and more damage on those zeds. And about the husks head being too 'strong' now, taking up to 40 9mm shots to pop the husks head on higher difficulties with 6 man playing: That is ****ing fine. TWI stated in their changelog that they didn't like everyone taking out husks by simply headshooting them since the husk is supposed to be a bigger threat. And yes, they've compensated for this: They've made the husks backpack be an extreme weakpoint. Hell you take like maybe 5 9mm shots to detonate the husks backpack on a 6p hoe game (That's what TWI wants you to do btw, shoot its backpack). It all comes in place very well and fits nicely. I really have to say good job tripwire on this.
And no, I'm not saying the way everything functions now is absolutely perfect, of course there are some tweaks to be made. But that's why it is a preview. You can opt out of it anytime you wish and stop whining. Tweaks will be made, rest assured my fellow fighters.
Play in a team and try to understand/accept the point TWI is making with this weakness and incap system. Teamplay is the answer. If you don't want to be a little weakass firebug who can't clear scrakes and fp's on their own, then don't be one. Change your perk to something more powerful and less weakzed-crowd-control.
I absolutely love it until now, thanks a lot for this great update TWI.
Yes I know what all of you're saying, bullet spongy zeds, taking up to 40+ 9mm shots to pop a husks head, some weapons being useless now, bla bla...
I myself was sceptical about the new preview. But after playing like 5-10 rounds I have to say I think it's fantastic. Once you're getting used to it it's not that big of a deal anymore. In fact, let me tell you something:
You're not supposed to be able to take out a fleshpound or scrake on your own with a firebug (that was never their intention and it doesn't feel natural in a game like killing floor), since that's what a lot of people are complaining about. "firebug too weak now bla bla"
It was never the firebugs strength to take out big zeds on their own, neither it should be.
Their main goal is still trash control and/or panic several zeds for other players to get the opportunity to inflict more and more damage on those zeds. And about the husks head being too 'strong' now, taking up to 40 9mm shots to pop the husks head on higher difficulties with 6 man playing: That is ****ing fine. TWI stated in their changelog that they didn't like everyone taking out husks by simply headshooting them since the husk is supposed to be a bigger threat. And yes, they've compensated for this: They've made the husks backpack be an extreme weakpoint. Hell you take like maybe 5 9mm shots to detonate the husks backpack on a 6p hoe game (That's what TWI wants you to do btw, shoot its backpack). It all comes in place very well and fits nicely. I really have to say good job tripwire on this.
And no, I'm not saying the way everything functions now is absolutely perfect, of course there are some tweaks to be made. But that's why it is a preview. You can opt out of it anytime you wish and stop whining. Tweaks will be made, rest assured my fellow fighters.
Play in a team and try to understand/accept the point TWI is making with this weakness and incap system. Teamplay is the answer. If you don't want to be a little weakass firebug who can't clear scrakes and fp's on their own, then don't be one. Change your perk to something more powerful and less weakzed-crowd-control.
I absolutely love it until now, thanks a lot for this great update TWI.
Last edited: