Hey all,
I modeled an old windmill (with interior) for my new Steppe-Map. When I import the model in SDK, the surface lighting looks very strange. When I apply a texture on the surface, the surface looks good, but the lighting follows the blue/white udk surface.
What am I doing wrong?
Windmill:
https://dl.dropbox.com/u/11360615/windmill.png
Surface in SDK (no materials, no uv-map):
https://dl.dropbox.com/u/11360615/in-sdk.png
Shadows I want to get rid of:
https://dl.dropbox.com/u/11360615/shadows.png
https://dl.dropbox.com/u/11360615/shadows2.png
Regards
I modeled an old windmill (with interior) for my new Steppe-Map. When I import the model in SDK, the surface lighting looks very strange. When I apply a texture on the surface, the surface looks good, but the lighting follows the blue/white udk surface.
What am I doing wrong?
Windmill:
https://dl.dropbox.com/u/11360615/windmill.png
Surface in SDK (no materials, no uv-map):
https://dl.dropbox.com/u/11360615/in-sdk.png
Shadows I want to get rid of:
https://dl.dropbox.com/u/11360615/shadows.png
https://dl.dropbox.com/u/11360615/shadows2.png
Regards
Last edited: