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  1. dibbler67

    Vietnamese sniper rifle's scopes

    I'm not sure why the binding has stopped working - but meanwhile you can hit F3 to bring up the console and enter "ToggleIllumination". I've added a screenshot from the last beta. https://imgur.com/a/XFQYt
  2. dibbler67

    Vietnamese sniper rifle's scopes

    AATTV gave a good explanation in this thread: https://forums.tripwireinteractive.com/forum/rising-storm-2-vietnam/rs2-vietnam-general/general-discussion-ag/2287953-sniper-bullets-rising-when-shooting-at-distance
  3. dibbler67

    Vietnamese sniper rifle's scopes

    The Accurange is modeled. Variable zoom is bound to 'Add' and 'Subtract' on the numpad. We were running out of keys :D
  4. dibbler67

    Vietnamese sniper rifle's scopes

    The PU scope is pretty small compared to the more modern Redfield on the American rifles. However, the PSO-1 on the SVD does have a toggle-able illuminated reticle in game! The binding is 'Multiply' on the numpad by default. In ROInput.ini...
  5. dibbler67

    How I'd like weapon balance to be in RS2

    Yes. Center of mass rifle shots are intended OHKs.
  6. dibbler67

    How I'd like weapon balance to be in RS2

    The damage model already works out to something like what you describe (in theory, assuming no bugs in hit detection.) It does attempt to model how effective different projectiles are at transferring their energy to the target for a given velocity. In particular, the M193 projectile out of the...
  7. dibbler67

    Sniper Bullets Rising when Shooting at Distance

    Which rifle were you using? They all work differently :)
  8. dibbler67

    Media Update - Ithaca Pistol Grip

    1) No, as we saw in the M79 video there is a bug with shotguns and blood spray effects that we are working on. 2) Indeed they are.
  9. dibbler67

    The issue of pixel skipping

    Unfortunately, this is an engine limitation. Most rotations in UE3 are represented by three values between 0-65535, so the smallest change in angle the engine supports is about 0.00549 degrees (only about 0.33 MOA). Since that is about a third of an inch at 100 yards, it becomes very obvious at...
  10. dibbler67

    Mutator Configuration User Interface

    Do you mean for the WebAdmin? Check out this template of Ducky's: http://forums.tripwireinteractive.com/showthread.php?t=93075
  11. dibbler67

    Variable Zoom and Sight Ranges

    The AR TEL (and supporting hardware) on the XM-21 was a bit more than just a variable power scope. :) It's quite fascinating.
  12. dibbler67

    Of Menus and Men

    As an SL or commander in RO2 you don't need to use the binocs to mark a target - but it's more convenient and precise.
  13. dibbler67

    Vietnamese Women in Combat

    A more authentic experience is not a sign of wasted effort, in my opinion. Personally, I welcome any suggestions to that end.
  14. dibbler67

    PC Gamer Weekender

    Are you referring to the XM21's ammo/bolt check towards the beginning? That's just some theatrics. That will never happen automatically (like ammo checking in RO2/RS)
  15. dibbler67

    Good Morning Vietnam Fans!

    That's the bolt release. When the gun is emptied the bolt locks back; you press the bolt release to allow it to slide forward again.
  16. dibbler67

    Squads and Firefights - More Details

    Misalignment here means the movement of your eye relative to the sights; i.e when you aim a weapon in real life you must align the sights according to your viewpoint. It is *NOT* making the sights "off". I hope that clears things up. :)
  17. dibbler67

    Immersion Overhaul Mutator Information

    It may be best that we leave it alone until I can once again devote serious time to it. Unfortunately, for the last year and a half I haven't been able to do that. Those of you who love this mod: take note of whom I work for now. :)
  18. dibbler67

    Beta Map KF-BikiniAtoll

    Brilliant!
  19. dibbler67

    Into The Jungle

    ;)
  20. dibbler67

    Code Ballistics and Sights

    It was done through trial and error. Also recall that in RO2 the shots come from your line of sight as you are looking down the sights, not the muzzle.