So having played the beta for many hours and testing most weapons I found a few issues in terms of balance I'd personally like to see corrected for the final release, and it pretty much mostly pertains to the damage done by the various cartridge types. Thus below I'll list what I'd roughly like to see.
1. All weapons chambered in full powered rifle cartridges (7.62 NATO & 7.62x54R) need to do more dmg on impact than they did in BW 7 (too often did I watch targets shrugg off hits from these weapons that should've killed them). Thus from these weapons I'd like to see 1 shot kills to the head, chest & stomach at all ranges, and heavy bleeding on hits to limbs.
2. All weapons chambered in intermediate rifle cartridges (AK, SKS & M16 etc..) should besides from differences in recoil & penetration do the same dmg pr. hit, and that IMO means 1 shot kills to the head & chest at all ranges, the stomach out to 200m (substituted by heavy bleeding past 200m or 2nd hit kill), and medium bleeding on hits to limbs.
3. All weapons chambered in pistol caliber cartridges (Grease Gun, PPSh etc..) should result in 1 shot kills to the head at all ranges, 2 shots to the chest out to 150m (beyond that range 2 causing heavy bleeding and a 3rd killing the target), 3 shots to the stomach at all ranges (medium bleeding on 1st, heavy on 2nd) and light bleeding on hits to limbs.
Using this as a rough guideline would make sure that there's a clear difference between the different types of weapons ingame, with the player getting to experience the extra or lesser power he/she expects from weapons chambered in cartridges of differing power levels.
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The above having been said I have a question for the devs: Whilst playing the beta it felt like I sometimes experienced targets shrugg off centermass hits from rifles when I hit them running from the side, as if my bullet hit them in the arm and got stopped by the arm instead of continuing on through & through their arm, torso and out the other arm. Could this be the case? If so I think it needs correcting as all the rifle rounds ingame would go through & through at most ranges.
1. All weapons chambered in full powered rifle cartridges (7.62 NATO & 7.62x54R) need to do more dmg on impact than they did in BW 7 (too often did I watch targets shrugg off hits from these weapons that should've killed them). Thus from these weapons I'd like to see 1 shot kills to the head, chest & stomach at all ranges, and heavy bleeding on hits to limbs.
2. All weapons chambered in intermediate rifle cartridges (AK, SKS & M16 etc..) should besides from differences in recoil & penetration do the same dmg pr. hit, and that IMO means 1 shot kills to the head & chest at all ranges, the stomach out to 200m (substituted by heavy bleeding past 200m or 2nd hit kill), and medium bleeding on hits to limbs.
3. All weapons chambered in pistol caliber cartridges (Grease Gun, PPSh etc..) should result in 1 shot kills to the head at all ranges, 2 shots to the chest out to 150m (beyond that range 2 causing heavy bleeding and a 3rd killing the target), 3 shots to the stomach at all ranges (medium bleeding on 1st, heavy on 2nd) and light bleeding on hits to limbs.
Using this as a rough guideline would make sure that there's a clear difference between the different types of weapons ingame, with the player getting to experience the extra or lesser power he/she expects from weapons chambered in cartridges of differing power levels.
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The above having been said I have a question for the devs: Whilst playing the beta it felt like I sometimes experienced targets shrugg off centermass hits from rifles when I hit them running from the side, as if my bullet hit them in the arm and got stopped by the arm instead of continuing on through & through their arm, torso and out the other arm. Could this be the case? If so I think it needs correcting as all the rifle rounds ingame would go through & through at most ranges.
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