Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
I think it'd be nice to hear this too. It boggles my mind that in KF2 players depend on Firebug to handle the large Zeds more than they do the Support Spec, but I wouldn't be so weirded out by it if we got to hear what exactly Tripwire Intended, if not placing Sharp/Demo/Support at the top for...
I'm not liking the pattern I'm seeing with the perk skills at all.
So many of them are either stat boosts that feel too necessary to not have that they may as well have been part of the perk's passive boosts, and some of them are so good it'd be stupid to NOT have them, such as the Demo's...
I like to go SA80 and SCAR. I used to use the Bullpup with the SCAR a lot in KF1 (though I ended up preferring the MKB42). I primarily use the SA80 to hose down trash zeds when they're getting close, and spend the rest of the wave zapping trash with semi-auto SCAR fire, flipping to full auto...
I think prestige systems are a little poisonous for a (now primarily) co-op game.
I would like to see the option to reset a single perk after it's maxed out, however. Some people just enjoy levelling.
I voted the second option, but there's no reason to remove him. Just nerf him and see if that works.
The only reason I dislike him is his near-guaranteed melee instakill that AFAIK can't be countered effectively. Otherwise he's breddy gud.
That's how Early Access games in general work out. When content trickles in slowly like it is doing for KF2, peoples' interest kinda weans away. To the players' perspective, what gets added is nice and all but it's relatively small. It's a little new bit while the rest is the same as it always...
I switch modes depending on range. If close, I switch to the clear view, if long, I switch to the single sight view.
I find it way easier to get rows of headshots with the clear view in close range.
99% sure it did, but it got patched out in a hotfix. 9mm and Dualies still benefit from Commando's reload speed increase and his "backup" skill, but I'm not sure if Single Fire buffs 9mms.
Anyone wanna fill me in on that one?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.