Another bug. It keeps your weapon if you die, and if you pick up an enemy weapon, it does not remember it/keep it.
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looks cool, have been trying to put it on my server but to no avail. Mine is hosted by GameServers.com so its most likely differently run than everyone who uses the in game "Host Game" menu to run a server. I'll post back with the server IP when it's completed. I plan on putting Rollthedice, and Perk lvl 3 or 5 on the server. Plus the Max Players will be 20.
Join the Pwned Zombies Community/Clan-
6 player co-op server: 8.12.17.59:7707
20 Player Versus Mode: Coming Soon
There is already a maxplayer config in mutator, please no perks or youll completely ruin the gameplay I balanced for no perks, no other mutators because they will ruin the gameplay, and don't have any coop maps loaded in maplist only kf-dm maps also its not a versus mod making for close to mod name which is Killing Strike, it'll probably get you more players interested.
Hey Blackcheetah, love ur mod works. It will be awesome if u made a gametype that is a capture the flag. Maybe have a briefcase that u have to capture from the enemy base, then bring it back to ur base. And the enemy has to do everything they can to stop you but the case cannot be picked up by the enemy so it will stay where the player died. In Soldier Of Forune 2, there is this gametype and u have to take the case back into a helicoptor to complete the objective. If u can make this gametype, I will remake the MP-Shop map from SOF2. Its one of my fav games/maps of all times, would be fun to play it on KF.
Apart from deleting the obvious zombie spawns, teleporters, shop volumes etc and adding more playerstarts ( which would be the best amount? per side ) is there anything specific I have to do when converting KF maps to play this gametype ?
Cheers in advance
Filthy.