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Crashing and invisible zeds

Kool1806

FNG / Fresh Meat
Dec 21, 2011
3
0
I have had a bug like this before but it fixed itself when i was playing in solo trying to figure this out. I tried doing what i did but nothing happened, in fact i don't even know what i did, so here it is. If i enlarge killing floor to full screen and try to start a game solo or multiplayer it will crash on the loading screen but when i am on the minimized killing floor it will go through perfectly but when i start playing and get close enough to certain zeds, they will disappear. For example the Fleshpound will disappear with only his lights showing his rage remaining to sight, some of the guns will also turn invisible with me only seeing the hands of the character posing like he is holding the gun, i am still able to shoot the gun and reload like normal but it will just be invisible. I also have some player models that do not appear when i am close enough to them but not all of them vanish. I did not get a General Default crash message just a killing floor is not responding message when i try to play in fullscreen.

my killingfloor.log:
Code:
Log: Log file open, 01/14/12 14:41:04
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6002)
Init: Version: 3339 (128.29)
Init: Compiled: Jan  4 2012 15:40:55
Init: Command line: 
Init: Character set: Unicode
Init: Base directory: e:\steam\steamapps\common\killingfloor\System\
Init: Ini:KillingFloor.ini   UserIni:User.ini
Init: Build label:  Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Localization: No localization: KillingFloor.General.Start (int)
Log: 	nvd3dum.dll/NVIDIA GeForce 7350 LE
Log: Game class is 'KFCinematicGame'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.499000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: KFIntro.rom?Class=Engine.Pawn?Character=FoundryWorker_Aldridge?team=1?Sex=M?Name=(LtK)_Kool1806
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27294->27294; refs: 278908
Log: Game class is 'KFCinematicGame'
Log: Bringing Level KFIntro.myLevel up for play (0) appSeconds: 3.052000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Log: STEAMSTATS: Stats Are Now Enabled
ScriptLog: New Player (LtK)_Kool1806 id=84159f68256957d3d67b35cb78cb770f
Log: Opened viewport
Log: Enter SetRes: 800x600 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: MultiSampling trying to use "0" samples-per-pixel, using "0" samples-per-pixel.
Log: Quality Levels, attempting to use "0", using a quality level of "0".
Log: Trying for 1 anisotropy, max is 16. Using 1.
Log: Enter SetRes: 800x600 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: MultiSampling trying to use "0" samples-per-pixel, using "0" samples-per-pixel.
Log: Quality Levels, attempting to use "0", using a quality level of "0".
Log: Trying for 1 anisotropy, max is 16. Using 1.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: MultiSampling trying to use "0" samples-per-pixel, using "0" samples-per-pixel.
Log: Quality Levels, attempting to use "0", using a quality level of "0".
Log: Trying for 1 anisotropy, max is 16. Using 1.
Log: Startup time: 10.924000 seconds
Localization: No localization: KillingFloor.General.Run (int)
Log: Precaching: KFIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.002 seconds
Log: Finished precaching textures in 0.033 seconds
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=FoundryWorker_Aldridge
Log: URL: Adding default option team=1
Log: URL: Adding default option Name=(LtK)_Kool1806
Log: Browse: Index.rom?disconnect?Class=Engine.Pawn?Character=FoundryWorker_Aldridge?team=1?Name=(LtK)_Kool1806
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: New Player (LtK)_Kool1806 id=8415

Screen caps on minimized gaming:
Engineer player model missing:
2012-01-14_00003.jpg
When im at a certain angle i can see the mountain part of Mountain pass but im not sure on other maps:
2012-01-14_00014.jpg
Husk shooting me:
2012-01-14_00013.jpg
Fleshpound with only his rage lights showing but in the background the Fleshpound appear because he is at a certain range away from me. It also shows my invisible weapon i was holding:
2012-01-14_00023.jpg
Invisible Patriarch:
2012-01-14_00029.jpg
If you would want i could grab some more pictures if you need it.
Also know if u want to accuse me of hacking on those images i was using the consel cheats on single player.

I should also note that i downloaded skins for another game and i think that was when the problem use to begin but i do not remember because it was a very long time ago that this had happened. But afterwords i started playing killing floor it did work and i had stilled obtained the skins but when i installed more skins for the other game Killing floor seemed to have started doing this again. This was all before I moved steam to my E: drive. I have also never installed mods or addons for killing floor ever only for another game of mine that is also connected to steam. I did uninstall all of the skins completely delete the skins from my other game and also uninstalled it too and the problem still seems to arise.

What i have done:
  • Deleted the game manualy and reinstalled
  • Uninstalled Killing floor using steam
  • using a custom resolution (WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600)
  • changing detail setting to lowest
  • moving steam files to a different location (my E: drive)
  • Searching for this problem and problems related (no results/nothing worked)
  • Deleting my killing floor system folder
  • uninstalling steam and reinstalling (it was in the same spot before and after)

I think this is all the info about this crash and/or bug but i will provide more if i remember anything else or experience further issues possibly resulting to this issue. Thank you.
 
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