There's been plenty of talk of game audio but I'm wondering what the actual in-game technology is like, is there dynamic reverb for indoors or any kind of modification done to the sound (I wish EAX was still around ) or is it all pre-rendered stuff?
In Bad Company there's quite a good sound system with reverb (though I'm not sure how dynamic it is - perhaps it's just outside: no reverb, inside: full reverb).
What's the sound technology like?
In Bad Company there's quite a good sound system with reverb (though I'm not sure how dynamic it is - perhaps it's just outside: no reverb, inside: full reverb).
What's the sound technology like?