Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 2667 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 285 (9562)
IDirect3DVertexBuffer9::Lock failed(80004005).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- kf-wyre.myLevel <- FLevelSceneNode::Render <- RenderLevel <- kf-wyre.myLevel <- FLevelSceneNode::Render <- RenderLevel <- kf-wyre.myLevel <- FLevelSceneNode::Render <- RenderLevel <- kf-wyre.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Wyre Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
happens everytime I connect to a server
OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 2667 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 285 (9562)
IDirect3DVertexBuffer9::Lock failed(80004005).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- kf-wyre.myLevel <- FLevelSceneNode::Render <- RenderLevel <- kf-wyre.myLevel <- FLevelSceneNode::Render <- RenderLevel <- kf-wyre.myLevel <- FLevelSceneNode::Render <- RenderLevel <- kf-wyre.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Wyre Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
happens everytime I connect to a server