That list that I mentioned would make a great competition mod. Sure, in pub matches its fun to see who you are killing, you can joke around with each other and have silly rivalries...
but with clan/ladder matches, all of those extra tools they decided to throw in give waaaaay too much information, and actually make the game too easy.
I can sit in my capzone and watch the death messages, flip to the map with its blinking objectives, and keep an eye on the 'people in the capzone' bar, and know exactly whats going on, not only in the capzone I'm sitting in, but with the rest of the map as well.... all by myself. It's almost like anti-communication to have all of those tools in there.
My opinion is.. it takes away from how tight you need to be with the communication, because you used to have to rely on your teammates eyes to know certain battlefield information, but now it's all right there for you.
Then you combine that with the recent trend of non-recappable objectives, and now you've got a game where coordination and communication arent so necessary as they once were.
I dont need mates to tell me when and what objective is in danger. I dont need mates to tell me I'm in danger in my own capzone. I dont need anyone to tell me when that sniper or MG has been taken down, cause I can see it with the death message. When you combine all these things, I get a very clear picture of the current situation on the field, it's too much info.
Hell, maybe I just like a more difficult game. It seems hard enough for most as it is, but I could use that extra bit of immersion myself.
That comment from the devs about how they dont want so called 'sneaky' recapping makes zero sense to me. How is it anymore realistic that your team can cap an area on the battlefield, but the other army cant retake said area? This is a game of land ownership right? He who 'owns' all of the land within the battlefield wins... so why does an area 'blank out' after being capped, and how is that anymore 'real'?
Wasnt there times where these armies, in the real war, would fight over one city block worth of space for like weeks? Taking and retaking the area? Seems real enough to me to be able to retake previously 'owned' areas.