Hello everyone!
First, a big thank you to everyone who has taken the chance to try out the preview beta currently available to our Steam fans. We have been tracking your feedback and bug reports and are working towards an updated beta build that we expect to push live next week. Here is ( a non exhaustive list of) what's changing:
Tier 4 weapons are back! In the first beta we dropped the tier 4's to 3's and modified their stats so that players could have an opportunity to bring other weapons into the late game if they chose (or continue to stick with their old favorites). We've heard the calls, and the tier 4's are reverting back to their previous tier 4 status.
Work has also been continuing on the new E.D.A.R.'s. In the next beta build, players will be greater rewarded for hitting the weak point (which can be found in the chest after removing the armor located there). Doing so now does more damage, and killing them with a blow there will cause an EMP blast which will disable zeds close to the exploded E.D.A.R. A skilled marksman who knows where to shoot can land a penetrating blow before the armor has been destroyed!
Additionally the chest armor has been brought down, while the leg armor has gone up. And all of them are having some audio work to help telegraph their imminent impact to players. The Trappers now have a much shorter range on their beam, so players have more of a chance to engage them before they find themselves trapped!
Weapon and perk skill balance is also ongoing outside of the Tier weapon changes, and a few highlights include:
To all those taking part in this preview beta, we look forward to your continued feedback and bug reports!
First, a big thank you to everyone who has taken the chance to try out the preview beta currently available to our Steam fans. We have been tracking your feedback and bug reports and are working towards an updated beta build that we expect to push live next week. Here is ( a non exhaustive list of) what's changing:
Tier 4 weapons are back! In the first beta we dropped the tier 4's to 3's and modified their stats so that players could have an opportunity to bring other weapons into the late game if they chose (or continue to stick with their old favorites). We've heard the calls, and the tier 4's are reverting back to their previous tier 4 status.
Work has also been continuing on the new E.D.A.R.'s. In the next beta build, players will be greater rewarded for hitting the weak point (which can be found in the chest after removing the armor located there). Doing so now does more damage, and killing them with a blow there will cause an EMP blast which will disable zeds close to the exploded E.D.A.R. A skilled marksman who knows where to shoot can land a penetrating blow before the armor has been destroyed!
Additionally the chest armor has been brought down, while the leg armor has gone up. And all of them are having some audio work to help telegraph their imminent impact to players. The Trappers now have a much shorter range on their beam, so players have more of a chance to engage them before they find themselves trapped!
Weapon and perk skill balance is also ongoing outside of the Tier weapon changes, and a few highlights include:
- The Hemogoblin's damage has been reduced
- The Railgun has also had its damage reduced, weight reduced by 1, and ammo pool slightly increased
- The M99 has been set as a Tier 5 weapon and had its price increased and ammo pool reduced
- The Doomstick has had its ammo costs increased and ammo pool reduced
To all those taking part in this preview beta, we look forward to your continued feedback and bug reports!