I don't see the point or the goal or whatever it is, to make the game to allow more teams to reach the boss if they suck. This takes out the skill requirement for Sui/HoE. I loved how in KF (in general, 1,2, the mod), most of the time the game ended with wiped team (on the higher diffs). This "balancing" of the game to make it possible for weaker/unxperienced players to push to the boss battle is kinda unnecessary. What's done is done of course but such balancing should be minimal to non existent on Sui/HoE. With such system it feels like the win was given to the players by the game. Like it had "mercy" on us. Oh you suck, I will give you a breather and let you reach the boss. Why we need that? If we get wiped out, it was our fault. The balance was fine, even with some of the broken mechanics (like the parry) HoE was manageable. I did all but 1 or 2 of the core maps on HoE (and all on Sui) with random players, not stacked deck team, and it was doable. Yes, my teams died a lot, we (random guys) tried a lot but we did it. We didn't need any mercy on us, we just got gud. And the fact I didn't beat the last map was because I couldn't find a populated HoE server for a long time but thats another story. I don't have that much time to play these days so I can't speak about all the new maps but recently I did prison on Sui and it was nice to see "runners" against me. It felt like a new challenge, so we were like bring it on, and a few waves after the zeds became a bit slower, or just back to normal, I can't tell for sure, this wasn't needed if they were slowed down. So yeah, tl;dr, my opinion is that on Sui/HoE the dynamic diff should only go higher and never bellow the standard setting. I think HoE is like that, but it should be the same on Sui. Again, thats just my opinion, but I am just a guy who likes challenge and loves the "we are getting overrun, holy **** thats it, we are dying now bro!" moments. Thats why I loved the mod, and the retail KF up until the major rebalance patch. Because they were hard and you die a lot, the victory on the higher diffs means a lot, like you did it, you survived, it was not like shooting range simulator, or whack a mole with one hole, or popping scrs/fps with 1 shot. I don't want KF2 to become that ^^