I know there have been a number of threads on bandaging, but I was curious about how a wound will effect the player persistantly.
In ROOST when a hit wounded, the player would be slowed/accuracy impaired. For example, a leg wound would have an effect on movement for only 30 seconds or so.
My thought after watching the crosshairs video was,what about a persistant supression effect after wounding. Say maybe 30%, like another layer of supression on top of morale, artillery, bullets, etc. A token of the pain that would be caused by the wound.
Its been said that a constant limping etc would cause players to commit suicide to get a new soldier, so this might work instead.
Thoughts?
In ROOST when a hit wounded, the player would be slowed/accuracy impaired. For example, a leg wound would have an effect on movement for only 30 seconds or so.
My thought after watching the crosshairs video was,what about a persistant supression effect after wounding. Say maybe 30%, like another layer of supression on top of morale, artillery, bullets, etc. A token of the pain that would be caused by the wound.
Its been said that a constant limping etc would cause players to commit suicide to get a new soldier, so this might work instead.
Thoughts?