Wounding

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ductape3

FNG / Fresh Meat
Jan 13, 2011
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I know there have been a number of threads on bandaging, but I was curious about how a wound will effect the player persistantly.

In ROOST when a hit wounded, the player would be slowed/accuracy impaired. For example, a leg wound would have an effect on movement for only 30 seconds or so.

My thought after watching the crosshairs video was,what about a persistant supression effect after wounding. Say maybe 30%, like another layer of supression on top of morale, artillery, bullets, etc. A token of the pain that would be caused by the wound.

Its been said that a constant limping etc would cause players to commit suicide to get a new soldier, so this might work instead.

Thoughts?
 

213

FNG / Fresh Meat
Jul 22, 2009
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what are you talking about? suppression has nothing to do with wounds.
 

Felix Ostheim

FNG / Fresh Meat
Dec 9, 2005
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Ohio, United States
What he means is additional suppression effects for players who are wounded. I understand what he means and I agree, although I would not be surprised if something like this has already been planned or implemented by TW.
 

MagicSnake

FNG / Fresh Meat
Jan 28, 2011
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Qu
Hmm... how about a medic?

Just kidding, just kidding...


But on topic of the injury system, I think it would be a good idea if a wound decreased your stamina's upper limit: so you have less maximum stamina and you cannot sprint for as long as you normally would.
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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The RO Elitist's piano bar
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Hmm... how about a medic?

Just kidding, just kidding...


But on topic of the injury system, I think it would be a good idea if a wound decreased your stamina's upper limit: so you have less maximum stamina and you cannot sprint for as long as you normally would.
THIS. I totally agree that getting wounded effect your stamina, perhaps depending on the severity of it. For instance, how much you waited before bandaging, where you were shot, etc.

I also think it would make sense to have a small suppression penalty for being wounded as well. If I went running across a street, was grazed in the leg, and bandaged myself from cover, I sure as hell would be alot less willing to stand up again or peak up my head up to return fire.
 

MagicSnake

FNG / Fresh Meat
Jan 28, 2011
164
38
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Qu
Hmm... do you mean an increased sensitivity to suppression when wounded?
Meaning if you're wounded: under "normal" circumstances you are... well, "normal" (no suppression effect), but once you do get suppressed, you "feel" it more, and it's more pronounced?

If so I support the idea.
 
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ductape3

FNG / Fresh Meat
Jan 13, 2011
280
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Sorry if it wasn't clear. My thought was to have, after being wounded, a player becomes suppressed permanently at a low level. The screen bleeds out a bit, etc.

Although I do also like the idea that the player just becomes becomes more sensitive to suppression.
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
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Sorry if it wasn't clear. My thought was to have, after being wounded, a player becomes suppressed permanently at a low level.

Yes, hopefully it will work like this. This might lead to suiciding, so there should be somekind of punishment to not to suicide too often and rightaway.


The screen bleeds out a bit, etc.

Hopefully it does not go with "screen bleeding" style, it