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Level Design [WIP] Donner - DH recreation

Sgt.NightFire

Grizzled Veteran
Mar 26, 2006
717
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So, i have picked up mapping, started out with the basic tutorial over here and with the help of Catalavos and Spaehling i picked up the rest!

My first official map will be a recreation of a map my unit used in Darkest Hour, that basically was a recreation of a Day Of Defeat map, where our unit was founded. The map named is Donner, we used the map for fun before drills so we can do some quick fighting, or practice some melee/hipshooting during drills.

Original map:
2llygp4.jpg


New Map:
fxgnma.jpg



Original:
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New:
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And two overhead shots of the original map:

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And here some screenshots of yesterday's work:

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Some things might look dodgy, but i try to recreate it almost a 100% seeing changing something could ruin the flow or fun for a certain spot, like this snipers nest i created, Sure i can make a closed off stairway, but there were always fun fights in that tower when it came to melee fighting. And it's also easier to shoot the guy in the back if he is in the top.

And that sniper rifle is only for decoration, but it is giving the error that it has no PhysicsAsset assigned and the shadow will be low res and inefficient. Any know how to fix that? Tried every shadow and physics option in its properties.

Beta out now: http://forums.tripwireinteractive.com/showthread.php?t=101738
 
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Awesome! I was hoping someone would make a DoD map, particularly this one! :D

I think this would work great in TE mode with the same small-sized cap zones as long as the player count is lower. I really wish servers weren't so dependent on having to be 64 players but there just aren't enough small maps suited for around 24 players like the DoD maps are.
 
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Another update, a video update!

https://www.youtube.com/watch?v=wbxu1gTCJQA

From the video's description:

Another update on my progress on Donner, about 45% of the map is done now building wise, ALLOT of details still need to be added, like buildings are still missing decorations.

The biggest changes to the map are custom created content! I have learned how to add my own decals, like the two new posters in the Armory! the 29th version of this map will hold a armory on the Axis and Allied spawns, so when needed, like we want to play with just semi auto rifles to practice hip shooting, we can easily pick them up! For the public version, the armory will be left out and changed to a normal looking warehouse.

Another thing i added is working doors, in the same spots as the old Donner had! The automatically close after 3 seconds, because people always were too lazy to close them. :p

The bunker also has had some changes as it first was a round bunker but also will now get a real trench system.
 
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If you look at the first original map overhead shot, you can see German flags on the left, thats where the German side spawned, so it will be in the original, in the first two comparison screenshots is where the allies spawned. And i have to check it out how the objective capping occured, cause its been a long time since i played it, but i think if you captured like the 2nd objective near the allies or axis, the ones in the back became closed. Cpt. Cranston made the original and he can help me with that.
 
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Awesome! Looks a bit small... IRL she's 3 meters tall, and 3.7 meters wide. Check this site out: http://www.fprado.com/armorsite/tiger1.htmhttp://www.fprado.com/armorsite/tiger1.htm All the same, most awesome :)


Ref: 50uu = 1m (uu = unreal units, grid in SDK)


source: http://wiki.tripwireinteractive.com/index.php?title=Red_Orchestra_2_Units_and_Scalehttp://wiki.tripwireinteractive.com/index.php?title=Red_Orchestra_2_Units_and_Scale

Still gotta get the size right, btw, it looks small because that fence door, is made bigger the size of a normal door so it looks smaller than it is. I also put a Ro2 player dummy next to the tank while trying to get the tank's size right comparing to pictures.
 
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Some update screenshots: Been working hard on making the Axis street buildings and near it's spawn, basically only been doing buildings and barely been adding other stuff like windows and such, even did not work on the ground as you can see its still very flat.

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Machinegun nest in the main Axis HQ building.

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And a overhead shot.
 
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New update in video format again!

http://youtu.be/97RKQUvpf0M

Video description:

Map is pretty much done when it comes to building, now it's time to test the map in our server! After testing more details can be added to the map to make it come more alive, also more optimizations can be done.

Biggest changes in the map are two static machineguns added at the Headquarters of both sides, they will not be grinding down the enemy advance as they can be easily flanked! Another big addition is a new 3D model of a Tiger Tank! We wanted to use the old model first but i managed to find one for free on the internet!
 
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It always was suppose to be small, just like the original DH map, its great for close quarter fighting. The main reason i started making the map is because we used this map before our drills so people dont have to play in a big map and can easily train their melee and hipshooting skills.

And more decorations will be added after testing is done, because i might have to alter a building or as you suggested, maybe add a sewer, but don't forget, the more decorations i add, the more the map will demand from your PC, when it comes to decorations and details and such, only half of it is pretty much done, and i also like seeing allot of details in games! Right now i am waiting for the map to be uploaded to our server so we can see how it runs and see we can adjust stuff to RO2 style of playing.

And the doors, don't know if they will work online as they sometimes dont for some reason. But i am already happy i got this far seeing i had to learn everything before i started on the map, luckily we got a community that likes to help each other out! And i was planning to add pavement to the map, but i already went over the supported amount of textures to add to the terrain. So the town has become like a sandy road kind of town just like Apartments.
 
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We tested the 29th only version on our server last Saturday and i got excellent responses from my unit members, for some it was a home coming again seeing Donner remade and for others it was just close quarters fun! We especially tested the armory, seems the Japanese mortar is the only one not working!

And also sadly the doors don't open online, so i just made them open and maybe some day we will get working doors again.

Also got some great responses from one of our members who pretty much knows the old Donner inside out and i made some adjustments on his advice, like a extra trench left and right of the bunker so it is not that hard to capture, also made the ground in front of the bunker a bit higher so grenades can go in better.

- Elevated the ground at spawns with sandbag hill exits so people can't get in each other's spawns, added some blocking volume as someone found a way to get on buildings.

- Also added now are all the covernodes, that was hell yesterday adding them. :D

Here is the video of the test session from last Saturday, hear our people being amazed by the armory. XD

https://www.youtube.com/watch?v=D4-sbRMr7Q8
 
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