So, i have picked up mapping, started out with the basic tutorial over here and with the help of Catalavos and Spaehling i picked up the rest!
My first official map will be a recreation of a map my unit used in Darkest Hour, that basically was a recreation of a Day Of Defeat map, where our unit was founded. The map named is Donner, we used the map for fun before drills so we can do some quick fighting, or practice some melee/hipshooting during drills.
Original map:
New Map:
Original:
New:
And two overhead shots of the original map:
And here some screenshots of yesterday's work:
Some things might look dodgy, but i try to recreate it almost a 100% seeing changing something could ruin the flow or fun for a certain spot, like this snipers nest i created, Sure i can make a closed off stairway, but there were always fun fights in that tower when it came to melee fighting. And it's also easier to shoot the guy in the back if he is in the top.
And that sniper rifle is only for decoration, but it is giving the error that it has no PhysicsAsset assigned and the shadow will be low res and inefficient. Any know how to fix that? Tried every shadow and physics option in its properties.
Beta out now: http://forums.tripwireinteractive.com/showthread.php?t=101738
My first official map will be a recreation of a map my unit used in Darkest Hour, that basically was a recreation of a Day Of Defeat map, where our unit was founded. The map named is Donner, we used the map for fun before drills so we can do some quick fighting, or practice some melee/hipshooting during drills.
Original map:
New Map:
Original:
New:
And two overhead shots of the original map:
And here some screenshots of yesterday's work:
Some things might look dodgy, but i try to recreate it almost a 100% seeing changing something could ruin the flow or fun for a certain spot, like this snipers nest i created, Sure i can make a closed off stairway, but there were always fun fights in that tower when it came to melee fighting. And it's also easier to shoot the guy in the back if he is in the top.
And that sniper rifle is only for decoration, but it is giving the error that it has no PhysicsAsset assigned and the shadow will be low res and inefficient. Any know how to fix that? Tried every shadow and physics option in its properties.
Beta out now: http://forums.tripwireinteractive.com/showthread.php?t=101738
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