No, KF would not be ported to the UDK, as UDK is mainly for modding still. Yes, you can release paid for things with the UDK (by giving Epic 25% of profit). A fully licenced engine is still the better choice if it can be afforded. Now will there be another Killing Floor title in the future on Unreal Engine 3 (paid for version of the engine with source code), maybe. KF has turned out to be a successful property for Tripwire.
lol I could almost imagine a KF2 being an mmo
yea, im a lvl 70 commando whats up guys Lol
No, KF would not be ported to the UDK, as UDK is mainly for modding still. Yes, you can release paid for things with the UDK (by giving Epic 25% of profit). A fully licenced engine is still the better choice if it can be afforded. Now will there be another Killing Floor title in the future on Unreal Engine 3 (paid for version of the engine with source code), maybe. KF has turned out to be a successful property for Tripwire.
That's not true, while most games that use UE3 force on you the Shader 3.0. UT3 doesn't require it.You need at least a videocard that's capable of Shader Model 3.0.
Heh, you're right. That was news to me. And i own UT3 myself. Every other UE3 game i know require Shader model 3.0. Like Mass Effect or Rainbow Six Vegas.That's not true, while most games that use UE3 force on you the Shader 3.0. UT3 doesn't require it.