If you'll look how KF1 evolved, then you'll see that Grindhouse Mapping Contest (with a grand prize of $10k) was announced just in 2 months after the release of the game. In the next year contest helped to double amount of maps shipped with the game. Plus bunch of great community-made maps become available for download.
Initially KF1 had only 5 core maps: BioticsLab, Farm, Manor, Offices and WestLondon.
In the next few months Tripwire added 3 more maps: Foundry, Bedlam and Wyre.
Other 9 core game maps which was added in 2009 and 2010 were made by community within Grindhouse Mapping Contest: Waterworks, IceBreaker, Departed, Crash, FilthsCross, Biohazard, HospitalHorrors, MountainPass and Suburbia.
At the end of year 2010 community-made maps made 50% of official maplist.
Why Tripwire is not using the same strategy in KF2 development?
Initially KF1 had only 5 core maps: BioticsLab, Farm, Manor, Offices and WestLondon.
In the next few months Tripwire added 3 more maps: Foundry, Bedlam and Wyre.
Other 9 core game maps which was added in 2009 and 2010 were made by community within Grindhouse Mapping Contest: Waterworks, IceBreaker, Departed, Crash, FilthsCross, Biohazard, HospitalHorrors, MountainPass and Suburbia.
At the end of year 2010 community-made maps made 50% of official maplist.
Why Tripwire is not using the same strategy in KF2 development?