I can agree to that part, however i probably disagree with the rest, i think its ok to have some strong elemenrs here and there and even slightly OP, but not things as game breakingly OP as the medic armor repair/old zeker, nuke, old micro wave gun, and such.
some things like the support ammo price, commando stuff, and some others might have been done with bad timing or overdone, and i hope they are changed at some point.
so you mean not easy = unfun? (im not being sarcastic, serious question)
There were only ever 3 game breaking functions and those are medic armor repair, and incredible berserker damage mitigation and attack speed. Tripwire has address 2 of those things and left berserker still insanely tanky. On the way to nerfing the made ZWEI completely useless which was uncalled for. Instead, they should've simply deleted the eviscerator and made ZWEI a tier 4 weapon while making the pulverizer tier 3. It would've been perfect and everyone would rejoice.
The rest of the nerfing is completely boneheaded and uneeded. Here's a list.
- Circle Strafing added nuance to the game and a level of gameplay that made fighting big zeds and boss interesting. Of course it was quickly removed. This was by no means auto win, you can't circle strafe 4 scrakes at once.
- Demolition mega nuking was a special ability truly worthy of a level 25 zed time ability. It made demolition a perk that is really desirable when the team has no capable berserker to body block the fleshpound and scrake and requires quick dispatch of these two threats. Tripwire proceeds to nerf the nuke and now it's radius is even less than the size of the medic grenade. Basically useless unless you camp in a small corridor. It's still not auto win because zed time is not consistent and you always suffer when you are in the middie of reloading during zed time.
- Support specialist cheap ammo and 1500 cost aa12. It made support specialist very easy and cheap to maintain. This made the support specialist one of the staple DPS perks very early in Killing Floor 2's life. Support at this point wasn't OP, but rather balanced, while the weapon and ammo is cheap, support still needs to watch his ammo. Support specialist quickly became worthless when Tripwire quadruple ammo price and made the aa12 cost 1700. Now, nobody serious about Killing Floor 2 plays support because it's too expensive to maintain in team play.
- Commando zero recoil hipfire. This made playing commando a joy to play, even after the inevitable ammo nerf. Killing scrakes was very consistent with hipfire headshots, with 0 recoil you can be sure every shot will land perfectly. This was a defining ability for the commando, too bad Tripwire went and made recoil obscene with the latest patch. The patch effectively made Commando worthless and a dog compared to the gunslinger.
There's probably a few more I forget.
If Tripwire has any clue at all, which they don't, they would revert all the changes made to circle strafing, demolition nukes, support specialist ammo and weapon price, and commando recoil back to what they originally were.
That would immediately balance the game to a point where everything is "OP" and fun, and not game breaking.
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