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Weapons suggestions

The amount of wrong info in this thread is staggering.

The level action and the SMLE both have magazines. Neither one of them have a removable magazine, however, which is probably which you're thinking of.

The SMLE must be loaded one cartridge at a time or with stripper clips.

A magazine is something that holds ammo so that it can be fed into the chamber. A removable magazine is one that you can swap out, like a 9mm pistol or a assault rifle. The SMLE has a fixed box magazine, not a removable one. The lever action has a fixed tube magazine.

First, I noted that the Beretta was in fact a semi-automatic carbine. I stated that my reason for including it was that it was A) Unusual and B) Awesome (from BSG). I also suggested a true SMG, the MP7, as a more realistic alternative.

Secondly, as others have noted, the SMLE does in fact HAVE a removable magazine. To give credit where credit is due, you are correct in that the SMLE is not typically magazine-fed but instead uses stripper, or charger, clips. My bad in suggesting they were.

And it's good that you are here to tell all and sundry what a magzine is. Just please lose the insulting tone, and instead produce something constructive.
 
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Changes to Current Weapons

Hunting Shotgun: More pellets. This thing should be a wall of lead, but in its current form it spits out like five pellets, three of which miss at all but point-blank range.

Crossbow: Replace with a sniper rifle of some sort. In a game where manly men with loud guns slaughter chainsaw zombies to a heavy metal soundtrack, the crossbow just doesn't fit the aesthetic at all. A .50BMG bolt-action would be awesome, something that makes a very big flash and a very loud bang.

LAW: Needs more power and a larger splash. Seriously, this thing should not take three direct hits to kill a Scrake on Normal.

Suggestions for New Weapons

G3 / FAL / M14: More powerful and accurate than the Bullpup, but also more expensive, heavier, semi-automatic, and cannot carry nearly as much ammunition. Modified by the Sharpshooter perk.

USAS-12 / AA-12 / Jackhammer: Fully-automatic shotgun fed by a drum magazine. At close range, it shreds everything into fine pieces. The drawbacks include its high cost and heavy weight. Modified by the Heavy Support perk.

M60: Heavy machine gun with high power, high fire rate, and very large ammunition capacity. It's also very heavy, slows its user down while he fires, and its accuracy quickly degrades after a few rounds are fired.

MP5A4 / P90: Light submachine gun with a reflex sight and a high rate of fire. Very accurate even while moving. Low damage. Modified by the Commando perk.

Claymore: Not the tripmine, think of the Claymore from Highlander. Same damage as the Axe, but with extended range. Primary fire is a sideways slash perfect for sweeping the heads off a group of weaker enemies. Alternate fire is a mighty overhead swing, designed to deal higher single-target damage. Modified by the Berserker perk.

Napalm Launcher: Similar to the LAW, except this weapon's rockets leave a large area burning for an extended period of time. Damage-over-time from Napalm is more powerful than that of the Flamethrower. Modified by the Firebug perk.

M16 / AK47 / G36: Medium-sized assault rifle with underslung grenade launcher on alternate-fire. Rifle handles much like the Bullpup, but with a 30-round magazine. Grenade launcher has the same power as a hand grenade. Modified by the Explosives Expert perk.

C4 Charges: Remote-detonated explosives. Two of these occupies one weight slot except if the Explosives Expert perk is taken, in which case they have no weight and a maximum of twelve can be carried. Extremely powerful but tricky to use. Modified by the Explosives Expert perk.

Suggestions for Perks

Explosives Expert: As the name suggests, new perk modifying explosive weapons. LAW and Hand Grenades taken off Heavy Support and added to Explosives Expert.

Firebug: For an extra charge, the Combat and Hunting shotguns can be loaded with incendiary ammunition (lights the target on fire in addition to dealing its normal damage).

Commando: In addition to its current effect, it increases power and accuracy on all firearms to a limited degree.
 
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As for the SMG option, might I suggest the Beretta Cx4 Storm:

That thing is fugly. It's a pistol with a silly plastic shell around it. It's definitely not a SMG. Nobody in their right mind would use that thing for military or police purposes.

Changes to Current Weapons

Hunting Shotgun: More pellets. This thing should be a wall of lead, but in its current form it spits out like five pellets, three of which miss at all but point-blank range.

A buckshot shell used by cops and military will have only a few pellets in it (5 to 15 depending on the size). To have a "wall of lead", you would need a lot more, smaller pellets, which wouldn't hurt the specimen much.
 
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A buckshot shell used by cops and military will have only a few pellets in it (5 to 15 depending on the size). To have a "wall of lead", you would need a lot more, smaller pellets, which wouldn't hurt the specimen much.

Even 15 would be triple the current amount of pellets. I'd be all in favor of tripling the number of pellets, reducing each pellet's power to 1/3, and maybe it could do with a tighter spread as well.
 
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oh my godz, what a seriously unnecessary and pointless dispute about the credibility of a katana. Like it's been said, you can just rob a katana rom any store that sells them as decorational items.
As for the use, do you NEED to be a freaking trained samurai to swing a katana. No, because the specimens aren't designed to fight back in sword fights. YOu can easily swing your sword and hope you kill whatever is standing in front of it (reference to fire axe).

Btw, chainguns are commonly refered to as "miniguns" being mounted in vehichles (Apache support cannons), stationary or portable
 
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you can just rob a katana rom any store that sells them as decorational items.
And it will break the first time it hits something solid.


YOu can easily swing your sword and hope you kill whatever is standing in front of it
And cut one of your own limb off in the process


Btw, chainguns are commonly refered to as "miniguns" being mounted in vehichles (Apache support cannons), stationary or portable
Chainguns are guns that have their action worked by an external power source (as oppose to recoil or gas operated or manual). They are more reliable because a misfire will not stop the gun from firing.

Minigun is a specific type of gattling gun made by GE that fires 7.62mm NATO rounds. It's 'mini' because regular gattling guns fire larger rounds such as 20mm (biggest being those ones on A-10 that fires 30mm rounds). Almost all gattling guns including the minigun are driven by an external power source, so a minigun is by definition a chaingun. A chaingun is however not necessarly a gattling gun (much less a minigun), a good example is those Bushmaster guns on top of Bradley IFVs, that's a chaingun, but it's not a gattling gun.
 
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Replace handcannon with SMLE. Exact same damage / accurasy. Only difference would be a little slower reload due to 2 clips instead of 1 mag and 10 rounds instead of 8. Same weight as LAR.

Maybe add an western style revolver with similar damage / reloadtime as LAR, but higher ROF for less accurasy?
 
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I didn't read through all the posts, so I'm sorry if this has already come up.

This is both a new weapon and a change to current weapon.

Shotgun with duckbill: Duckbill is a device attached to the barrel of the shotgun that makes the pellets spread in a horizontal line instead of circle.
The device in itself is quite simple, as seen in picture below:
duckbill.gif


As KF's enemies are usually at the same level, duckbill would make shotgun a lot more effective over distance.
The duckbill version of the shotgun should be more expensive than regular and also it should have slightly lower damage, as the choke lowers pellet speed.
 
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I hope I'm in the right thread here, there are so many...

Here are my suggestions for new guns/weapons/items:

Sniper rifle for the Sharpshooter

Striker shotgun for the Support Specialist

Drugs for the Field Medic. They boost health and speed and can be given to teammates.
He should also get an Uzi, which fires quickly but is not as powerful and heavy as the Commando's Bullpup/AK47

A fuel canister and matches for the Firebug. Here's how to use it: Pour a line of fuel onto the ground, then light it and you have a barrier of fire!
 
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