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PC Weapon - Not Special Reload

Noticed two things. 1)at Flaregun(When he single) no special reload.(It's just accelerated. And not really special) 2) at AF-2011 (when their two) there is no special reload when one of the weapons is discharged. Where all other guns, it is. Even just the animation there is that one weapon discharged

And also, I want to ask you to return the mag size 40 from SWAT MP7. The game is implemented MP7 magazine with 40 rounds. And he was. When you just added it and the Mp5. But then, moved places shops... But Why? The game Mp5 with 30 rounds implemented. You could have left it as it was. Or increase the damage of the Mp5 that would compensate for fewer Magazine and the absence of a collimator. If you want that would Tire 2 weapons Swat had more bullets. That swap Mp5 and Mp7. That is, move the Tire 2 on Mp7, and Mp5 for 1 Tire. That would make more sense. Ah and realism which you and I so love, will be observed.

Notice, double Flaregun have "Elite reload". And the Double M1911, M9 and Deagles have a "Special reload and special animation" when one of the weapons is discharged.

P.s. (Discharged-is when there are, no more bullets in the mag)
 
There is a slight difference for the single spitfire - it ejects the rounds the instant it opens instead of as a seperate hand flick afterwards.

However, there's currently a bug where it doesn't count as on-perk for reloading specifically as sharpshooter:
https://steamcommunity.com/app/232090/discussions/1/135512305399195285/#c1698294337792978608

"in GetUsingTactialReload function of sharpshooter:
IsWeaponOnPerk( KFW )
same function in gunslinger etc:
IsWeaponOnPerk( KFW,, self.class )"
 
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