Spade said:
You very nicely nullified your own earlier claim
you obviously misread or misunderstood because i did no such thing.
Sticking out is one thing, making a living is another. And ask anyone, you rather make a living than stick out. If you manage to combine two, great, but only time will tell (and yes, I _do_ hope they will succeed).
its quite simple really. if you're small and dont stick out you dont make any money.
I don't know how you manage to keep missing the most important point: If game doesn't sell, lets say, without crosshair, it is dead game and you got a bunch of jobless developers. To save the game, and developers to make living, they will add the crosshair. It is quite simple really, if you live on planet Earth.
geez your missing the point completely!
just to stick with the crosshairs.
EVERYBODY and their mother allready has crosshairs in their games.
why would anybody want to buy a another game with crosshairs from a small upstart developer company when they could just go buy UT Q3 COD2 or whatever.
btw, what your preaching here is that the DEV's should make a game that appealing to as many people as possible , completely contraraty to your claim of wanting the game as realistic as possible.
somewhat hypocritical if not down right foolish wouldnt you say?
RO allways has been a niche market, and RO:O will be no different.
Sorry, have to laugh again. You really think they go tell the truth in an interview, especially when they're trying to sell the game? Didn't expect you to be that naive.
ummm what dus selling the game have anything to do with that?
they picked steam so they could retain controle over the content of sayed game, so they could make all the design choices and not have somebody watch over their shoulder telling them what they can and cant do.
thats what they told us, why would they lie about it? it wont make the game sell less or more. its just completely irrelavant.
P.S. And yeah, it was (is) dumb luck irl as well when the weapon jammed (jams), real people learn to live with it (or died trying), that's how it should be in a game that is supposed to be realistic as well.
no, there are a lot of factors that influence this.
keeping your gun clean, loading your mags up properly, checking the gun regularly, not slamming it in the dirt or getting it wet or dusty, fire short bursts ect ect ect all have a influence.
and we'll have to assume that every soldier that starts in RO dus that well and dus as well as everybody else (everybody should start on a equal footing)
that means the chances of someone gun accualy jamming in the next 5 to 10 minutes (and even thats a strech, most people dont last half that long) is so extreamly minimal why even bother putting it in?
ViViD said:
If Countess had his/her way we all be still playing quake style gameplay.
1% may happen once in a hundred firing of an automatic weapon.
if vivid has his way we'd all be going for the cheap shots on this forum instead of just having a (reasonably) civilized discussion
and you obviously have no idea what your talking about.
do you have any idea what 1% would actualy mean?
it means the gun would jam more then once every 4 mags if its a STG, and every one and half drums on the ppd40 and ppsh41.
i dont have the statistics but i somehow douth it would happen that often... i dont know why thou just a guess
that is if you make it 1% per bullet.
you could also make it 1% per times started fireing...
but o wait whats this? then it would be smarter to keep on spamming and empty your gun in one go, as you have less chance of it jamming.
we cant have that now can we.
p.s. sorry for any spelling mistake its late im tired and im dyslectic.