VNTE- Jungle Outpost

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Jpz38 Hetzer

FNG / Fresh Meat
Feb 21, 2013
1,715
4
0
Here it is, first custom map ever released :D


Please post any feed back / critisims / ect.

Special thanks to nymets1104, UncleFester, Sgt. Veld, and everyone else who answered my never ending questions, this map wouldn't be possible without your help, you guys rock!

Version 3 update

Changed Lighting to a day map.
Improved Sky.

Steam Workshop link: http://steamcommunity.com/sharedfile...?id=1134127077
Dropbox for server admins: https://www.dropbox.com/s/xytvv32woz7cmnf/VNTE-JungleOutpostV3.roe?dl=0

Version 2 of Jungle Outpost

Change log

-Added objective borders
-Changed from day map to night map
-Improved Lighting
-Added Destruction
-Complete overhaul of last objective
-Possibly fixed VC scout recon
-Improved jungle layout and design, should feel less barren
-Added decorative fires through out the map (I wouldn't step in them if I were you ;) )
-Added destructable meshes (can only be damaged by a direct hit by RPG rocket)
-Improved overhead map
 
Last edited:
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Djembe

FNG / Fresh Meat
Jul 9, 2017
20
1
0
I like it! I do hope to see more done with the flanks. It seems like past the shrubs first separating B + C from the farther sides of the map, there are a lot of thin trees, but not a lot of other visual cover. Ran into that a few times. Would like to see these wooded areas handcrafted a bit more. Shrubs here and there, different trees, clusters of vegetation with paths or open areas. H honestly seems impossible for attackers at the moment with no cover also, but I was only able to play it briefly.

I like the concept and how it seems to play out. Hope to see more of this map! : )
 

Jpz38 Hetzer

FNG / Fresh Meat
Feb 21, 2013
1,715
4
0
Djembe;n2303633 said:
I like it! I do hope to see more done with the flanks. It seems like past the shrubs first separating B + C from the farther sides of the map, there are a lot of thin trees, but not a lot of other visual cover. Ran into that a few times. Would like to see these wooded areas handcrafted a bit more. Shrubs here and there, different trees, clusters of vegetation with paths or open areas. H honestly seems impossible for attackers at the moment with no cover also, but I was only able to play it briefly.

I like the concept and how it seems to play out. Hope to see more of this map! : )

Thank you!
 
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Reactions: Djembe