NOW ON STEAM WORKSHOP (Thanks Para94!)
http://steamcommunity.com/sharedfiles/filedetails/?id=962594355
Current State: Early concept with initial art. Less than 40% complete (optimistic estimate)
"Greybox" was skipped because the lack of buildings, and such structures, of the concept.
Description: Jungle Rot is based on a fictional location. It's a generic dense jungle atmosphere, with increasing terrain elevation and rock formations in the middle. The theme is the Vietnamese and Cambodian border, where a small tap of the Ho Chi Minh trail feeds supplies to the VC. The center objective is a VC dugout command post. The outskirts of the rocky elevation have two AA emplacements, with natural concealment. A forth objective is a VC supply depot, and a fifth being a wrecked Huey. The US Marines are tasked with search and destroy of enemy forces, and gain control of the crashed huey, by force of Supremacy. Tree stands, and ledges high in the rock formations give access to the VC to ambush the attacking forces. A vast network of tunnels also provide VC the opportunity to move concealed throughout the map. US forces have access to helicopters to transport, recon, and assault the VC guerrillas.
https://imgur.com/a/A6EkF
Screenshots will be uploaded to the above imgur.
Known Issues/In progress features:
-Lightmass Built Lighting
-Large filesize for the published map.
-Steam Workshop support
-Tunnels are incomplete and blocked off. The general construction will be finished soon, without detailing. No lighting for the tunnels will be made until Lightmass is fixed on the SDK. The tunnels will remain blocked off, and inaccessible until then.
-2 more objectives will be added in the near future. Most likely an ammo dump, and a primitive structure, but open to idea's.
-Only a few small patches of jungle have had the under brush and ground cover details (initial pass) laid out. Most of the canopy is complete, but is subject to rework during later art passes.
-No blocking volumes have been built. There might be places around the rocks where you get stuck.
-Reports of tree's floating, these will be addressed as I add the underbrush and ground cover details. If there is any that stick out real bad, please grab some coordinates and post them here.
-Spawn locations are temporary.
I've provided this map to a few server admins at their request. I had no plans to publish a public version for a while, but they really wanted something. This map is far from complete, and is subject to massive changes. Any criticism, feedback, or ideas are all welcome, just be respectful.
I also have a server for testing purposes that will be running this map most of the time.
[Dallas] Custom Map Test Server
Thanks.
http://steamcommunity.com/sharedfiles/filedetails/?id=962594355
Current State: Early concept with initial art. Less than 40% complete (optimistic estimate)
"Greybox" was skipped because the lack of buildings, and such structures, of the concept.
Description: Jungle Rot is based on a fictional location. It's a generic dense jungle atmosphere, with increasing terrain elevation and rock formations in the middle. The theme is the Vietnamese and Cambodian border, where a small tap of the Ho Chi Minh trail feeds supplies to the VC. The center objective is a VC dugout command post. The outskirts of the rocky elevation have two AA emplacements, with natural concealment. A forth objective is a VC supply depot, and a fifth being a wrecked Huey. The US Marines are tasked with search and destroy of enemy forces, and gain control of the crashed huey, by force of Supremacy. Tree stands, and ledges high in the rock formations give access to the VC to ambush the attacking forces. A vast network of tunnels also provide VC the opportunity to move concealed throughout the map. US forces have access to helicopters to transport, recon, and assault the VC guerrillas.
https://imgur.com/a/A6EkF
Screenshots will be uploaded to the above imgur.
Known Issues/In progress features:
-Lightmass Built Lighting
-Large filesize for the published map.
-Steam Workshop support
-Tunnels are incomplete and blocked off. The general construction will be finished soon, without detailing. No lighting for the tunnels will be made until Lightmass is fixed on the SDK. The tunnels will remain blocked off, and inaccessible until then.
-2 more objectives will be added in the near future. Most likely an ammo dump, and a primitive structure, but open to idea's.
-Only a few small patches of jungle have had the under brush and ground cover details (initial pass) laid out. Most of the canopy is complete, but is subject to rework during later art passes.
-No blocking volumes have been built. There might be places around the rocks where you get stuck.
-Reports of tree's floating, these will be addressed as I add the underbrush and ground cover details. If there is any that stick out real bad, please grab some coordinates and post them here.
-Spawn locations are temporary.
I've provided this map to a few server admins at their request. I had no plans to publish a public version for a while, but they really wanted something. This map is far from complete, and is subject to massive changes. Any criticism, feedback, or ideas are all welcome, just be respectful.
I also have a server for testing purposes that will be running this map most of the time.
[Dallas] Custom Map Test Server
Thanks.
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