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Level Design Variable in Kismet for Zeds?

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try this, it might work. no guarantee :p

it should increment only when a zed dies
 
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Thank you ill have a go! Also, how did you create the variable with the "???"?

Create an "Object" variable under the Create Variable --> Object menu. this makes it so that any time a Pawn dies, it gets stored in the ??? variable for comparing.

if my solution i posted doesn't work, try creating 6 individual Compare Objects for each player. i hope it works out for you!
 
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